Initial commit
This commit is contained in:
141
engines/gob/goblin_v3.cpp
Normal file
141
engines/gob/goblin_v3.cpp
Normal file
@@ -0,0 +1,141 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "gob/gob.h"
|
||||
#include "gob/goblin.h"
|
||||
#include "gob/mult.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
Goblin_v3::Goblin_v3(GobEngine *vm) : Goblin_v2(vm) {
|
||||
}
|
||||
|
||||
bool Goblin_v3::isMovement(int8 state) {
|
||||
if ((state >= 0) && (state < 8))
|
||||
return true;
|
||||
if ((state >= 40) && (state < 44))
|
||||
return true;
|
||||
if ((state == 26) || (state == 27))
|
||||
return true;
|
||||
if ((state == 38) || (state == 39))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Goblin_v3::advMovement(Mult::Mult_Object *obj, int8 state) {
|
||||
switch (state) {
|
||||
case 0:
|
||||
obj->goblinX--;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
obj->goblinX--;
|
||||
obj->goblinY--;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
case 26:
|
||||
case 38:
|
||||
obj->goblinY--;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
obj->goblinX++;
|
||||
obj->goblinY--;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
obj->goblinX++;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
obj->goblinX++;
|
||||
obj->goblinY++;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
case 27:
|
||||
case 39:
|
||||
obj->goblinY++;
|
||||
break;
|
||||
|
||||
case 7:
|
||||
obj->goblinX--;
|
||||
obj->goblinY++;
|
||||
break;
|
||||
|
||||
case 40:
|
||||
obj->goblinX--;
|
||||
obj->goblinY -= 2;
|
||||
break;
|
||||
|
||||
case 41:
|
||||
obj->goblinX--;
|
||||
obj->goblinY += 2;
|
||||
break;
|
||||
|
||||
case 42:
|
||||
obj->goblinX++;
|
||||
obj->goblinY -= 2;
|
||||
break;
|
||||
|
||||
case 43:
|
||||
obj->goblinX++;
|
||||
obj->goblinY += 2;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Goblin_v3::placeObject(Gob_Object *objDesc, char animated,
|
||||
int16 index, int16 x, int16 y, int16 state) {
|
||||
|
||||
Mult::Mult_Object &obj = _vm->_mult->_objects[index];
|
||||
Mult::Mult_AnimData &objAnim = *(obj.pAnimData);
|
||||
|
||||
if (!obj.goblinStates)
|
||||
return;
|
||||
|
||||
if ((state != -1) && (obj.goblinStates[state] != nullptr)) {
|
||||
if (state == 8)
|
||||
objAnim.curLookDir = 0;
|
||||
else if (state == 9)
|
||||
objAnim.curLookDir = 4;
|
||||
else if (state == 28)
|
||||
objAnim.curLookDir = 6;
|
||||
else if (state == 29)
|
||||
objAnim.curLookDir = 2;
|
||||
}
|
||||
|
||||
Goblin_v2::placeObject(objDesc, animated, index, x, y, state);
|
||||
|
||||
}
|
||||
|
||||
} // End of namespace Gob
|
||||
Reference in New Issue
Block a user