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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/demos/batplayer.h"
#include "gob/global.h"
#include "gob/util.h"
#include "gob/draw.h"
#include "gob/inter.h"
#include "gob/videoplayer.h"
namespace Gob {
BATPlayer::BATPlayer(GobEngine *vm) : DemoPlayer(vm) {
}
BATPlayer::~BATPlayer() {
}
bool BATPlayer::playStream(Common::SeekableReadStream &bat) {
// Iterate over all lines
while (!bat.err() && !bat.eos()) {
Common::String line = bat.readLine();
// Interpret (SLIDE V1.00)
if (lineStartsWith(line, "slide ")) {
playVideo(line.c_str() + 6);
clearScreen();
}
// Mind user input
_vm->_util->processInput();
if (_vm->shouldQuit())
return true;
}
if (bat.err())
return false;
return true;
}
} // End of namespace Gob

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_BATPLAYER_H
#define GOB_BATPLAYER_H
#include "gob/demos/demoplayer.h"
namespace Gob {
class BATPlayer : public DemoPlayer {
public:
BATPlayer(GobEngine *vm);
~BATPlayer() override;
protected:
bool playStream(Common::SeekableReadStream &bat) override;
};
} // End of namespace Gob
#endif // GOB_BATPLAYER_H

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "common/endian.h"
#include "common/file.h"
#include "common/memstream.h"
#include "gob/gob.h"
#include "gob/demos/demoplayer.h"
#include "gob/global.h"
#include "gob/util.h"
#include "gob/draw.h"
#include "gob/inter.h"
#include "gob/videoplayer.h"
#include "gob/sound/sound.h"
namespace Gob {
DemoPlayer::Script DemoPlayer::_scripts[] = {
{kScriptSourceFile, "demo.scn"}, // DOS demo
{kScriptSourceFile, "wdemo.s24"}, // Windows demo
{kScriptSourceFile, "play123.scn"}, // Playtoons 1,2,3 Demo
{kScriptSourceFile, "e.scn"},
{kScriptSourceFile, "i.scn"},
{kScriptSourceFile, "s.scn"},
{kScriptSourceDirect,
"slide machu.imd 20\nslide conseil.imd 20\nslide cons.imd 20\n" \
"slide tumia.imd 1\nslide tumib.imd 1\nslide tumic.imd 1\n" \
"slide tumid.imd 1\nslide post.imd 1\nslide posta.imd 1\n" \
"slide postb.imd 1\nslide postc.imd 1\nslide xdome.imd 20\n" \
"slide xant.imd 20\nslide tum.imd 20\nslide voile.imd 20\n" \
"slide int.imd 20\nslide voila.imd 1\nslide voilb.imd 1\n"}, // Slide IMD demos (Inca 2)
{kScriptSourceFile, "coktelplayer.scn"},
{kScriptSourceFile, "demogb.scn"}, // English demo scene
{kScriptSourceFile, "demoall.scn"}, // German demo scene
{kScriptSourceFile, "demofra.scn"} // French demo scene
};
DemoPlayer::DemoPlayer(GobEngine *vm) : _vm(vm) {
_autoDouble = false;
_doubleMode = false;
_rebase0 = false;
}
DemoPlayer::~DemoPlayer() {
}
bool DemoPlayer::play(const char *fileName) {
if (!fileName)
return false;
debugC(1, kDebugDemo, "Playing \"%s\"", fileName);
init();
Common::File bat;
if (!bat.open(fileName))
return false;
return playStream(bat);
}
bool DemoPlayer::play(uint32 index) {
if (index >= ARRAYSIZE(_scripts))
return false;
Script &script = _scripts[index];
debugC(1, kDebugDemo, "Playing demoIndex %d: %d", index, script.source);
switch (script.source) {
case kScriptSourceFile:
return play(script.script);
case kScriptSourceDirect:
{
Common::MemoryReadStream stream((const byte *)script.script, strlen(script.script));
init();
return playStream(stream);
}
default:
return false;
}
}
bool DemoPlayer::lineStartsWith(const Common::String &line, const char *start) {
return (strstr(line.c_str(), start) == line.c_str());
}
void DemoPlayer::init() {
// The video player needs some fake variables
_vm->_inter->allocateVars(32);
// Init the screen
_vm->_draw->initScreen();
_vm->_draw->_cursorIndex = -1;
_vm->_util->longDelay(200); // Letting everything settle
}
void DemoPlayer::clearScreen() {
debugC(1, kDebugDemo, "Clearing the screen");
_vm->_draw->_backSurface->clear();
_vm->_draw->forceBlit();
_vm->_video->retrace();
}
void DemoPlayer::playVideo(const char *fileName) {
uint32 waitTime = 0;
Common::String filePtr(fileName);
Common::String::iterator file = filePtr.begin();
// Trimming spaces front
while (*file == ' ')
file++;
Common::String::iterator spaceBack = Common::find(file, filePtr.end(), ' ');
if (spaceBack != filePtr.end()) {
Common::String::iterator nextSpace = Common::find(spaceBack, filePtr.end(), ' ');
if (nextSpace != filePtr.end())
*nextSpace = '\0';
*spaceBack++ = '\0';
waitTime = atoi(spaceBack) * 100;
}
debugC(1, kDebugDemo, "Playing video \"%s\"", file);
VideoPlayer::Properties props;
props.x = _rebase0 ? 0 : -1;
props.y = _rebase0 ? 0 : -1;
props.switchColorMode = true;
int slot;
if ((slot = _vm->_vidPlayer->openVideo(true, file, props)) >= 0) {
if (_autoDouble) {
int16 defX = _rebase0 ? 0 : _vm->_vidPlayer->getDefaultX();
int16 defY = _rebase0 ? 0 : _vm->_vidPlayer->getDefaultY();
int16 right = defX + _vm->_vidPlayer->getWidth() - 1;
int16 bottom = defY + _vm->_vidPlayer->getHeight() - 1;
_doubleMode = ((right < 320) && (bottom < 200));
}
if (_doubleMode)
playVideoDoubled(slot);
else
playVideoNormal(slot);
_vm->_vidPlayer->closeVideo(slot);
if (waitTime > 0)
_vm->_util->longDelay(waitTime);
}
}
void DemoPlayer::playADL(const char *params) {
const char *end;
end = strchr(params, ' ');
if (!end)
end = params + strlen(params);
Common::String fileName(params, end);
bool waitEsc = true;
int32 repeat = -1;
if (*end != '\0') {
const char *start = end + 1;
waitEsc = (*start != '0');
end = strchr(start, ' ');
if (end)
repeat = atoi(end + 1);
}
playADL(fileName, waitEsc, repeat);
}
void DemoPlayer::playVideoNormal(int slot) {
VideoPlayer::Properties props;
_vm->_vidPlayer->play(slot, props);
}
void DemoPlayer::playVideoDoubled(int slot) {
Common::String fileNameOpened = _vm->_vidPlayer->getFileName(slot);
_vm->_vidPlayer->closeVideo(slot);
VideoPlayer::Properties props;
props.x = _rebase0 ? 0 : -1;
props.y = _rebase0 ? 0 : -1;
props.flags = VideoPlayer::kFlagScreenSurface;
props.waitEndFrame = false;
_vm->_vidPlayer->evaluateFlags(props);
slot = _vm->_vidPlayer->openVideo(true, fileNameOpened, props);
if (slot < 0)
return;
for (uint i = 0; i < _vm->_vidPlayer->getFrameCount(slot); i++) {
props.startFrame = _vm->_vidPlayer->getCurrentFrame(slot) + 1;
props.lastFrame = _vm->_vidPlayer->getCurrentFrame(slot) + 1;
_vm->_vidPlayer->play(slot, props);
const Common::List<Common::Rect> *rects = _vm->_vidPlayer->getDirtyRects(slot);
if (rects) {
for (Common::List<Common::Rect>::const_iterator rect = rects->begin(); rect != rects->end(); ++rect) {
int16 w = rect->right - rect->left;
int16 h = rect->bottom - rect->top;
int16 wD = (rect->left * 2) + (w * 2);
int16 hD = (rect->top * 2) + (h * 2);
_vm->_draw->_frontSurface->blitScaled(*_vm->_draw->_spritesArray[0],
rect->left, rect->top, rect->right - 1, rect->bottom - 1, rect->left * 2, rect->top * 2, 2);
_vm->_draw->dirtiedRect(_vm->_draw->_frontSurface,
rect->left * 2, rect->top * 2, wD, hD);
}
}
_vm->_video->retrace();
_vm->_util->processInput();
if (_vm->shouldQuit())
break;
int16 key;
bool end = false;
while (_vm->_util->checkKey(key))
if (key == kKeyEscape)
end = true;
if (end)
break;
_vm->_vidPlayer->waitEndFrame(slot);
}
}
void DemoPlayer::playADL(const Common::String &fileName, bool waitEsc, int32 repeat) {
debugC(1, kDebugDemo, "Playing ADL \"%s\" (%d, %d)", fileName.c_str(), waitEsc, repeat);
_vm->_sound->adlibUnload();
_vm->_sound->adlibLoadADL(fileName.c_str());
_vm->_sound->adlibSetRepeating(repeat);
_vm->_sound->adlibPlay();
if (!waitEsc)
return;
int16 key = 0;
while (!_vm->shouldQuit() && (key != kKeyEscape) && _vm->_sound->adlibIsPlaying()) {
_vm->_util->longDelay(1);
while (_vm->_util->checkKey(key))
if (key == kKeyEscape)
break;
}
}
void DemoPlayer::evaluateVideoMode(const char *mode) {
debugC(2, kDebugDemo, "Video mode \"%s\"", mode);
_autoDouble = false;
_doubleMode = false;
// Only applicable when we actually can double
if (_vm->is640x480() || _vm->is800x600()) {
if (!scumm_strnicmp(mode, "AUTO", 4))
_autoDouble = true;
else if (!scumm_strnicmp(mode, "VGA", 3))
_doubleMode = true;
}
}
} // End of namespace Gob

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_DEMOPLAYER_H
#define GOB_DEMOPLAYER_H
#include "common/str.h"
#include "common/stream.h"
#include "common/hashmap.h"
namespace Gob {
class GobEngine;
class DemoPlayer {
public:
DemoPlayer(GobEngine *vm);
virtual ~DemoPlayer();
bool play(const char *fileName);
bool play(uint32 index);
protected:
GobEngine *_vm;
bool _doubleMode;
bool _autoDouble;
bool _rebase0;
virtual bool playStream(Common::SeekableReadStream &stream) = 0;
bool lineStartsWith(const Common::String &line, const char *start);
void init();
void evaluateVideoMode(const char *mode);
void clearScreen();
void playVideo(const char *fileName);
void playADL(const char *params);
void playVideoNormal(int slot);
void playVideoDoubled(int slot);
void playADL(const Common::String &fileName, bool waitEsc = true, int32 repeat = -1);
private:
enum ScriptSource {
kScriptSourceFile,
kScriptSourceDirect
};
struct Script {
ScriptSource source;
const char *script;
};
static Script _scripts[];
};
} // End of namespace Gob
#endif // GOB_DEMOPLAYER_H

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/demos/scnplayer.h"
#include "gob/global.h"
#include "gob/util.h"
#include "gob/draw.h"
#include "gob/inter.h"
#include "gob/videoplayer.h"
namespace Gob {
SCNPlayer::SCNPlayer(GobEngine *vm) : DemoPlayer(vm) {
}
SCNPlayer::~SCNPlayer() {
}
bool SCNPlayer::playStream(Common::SeekableReadStream &scn) {
// Read labels
LabelMap labels;
if (!readLabels(scn, labels))
return false;
// Iterate over all lines
while (!scn.err() && !scn.eos()) {
Common::String line = scn.readLine();
// Interpret
if (line == "CLEAR") {
clearScreen();
} else if (lineStartsWith(line, "VIDEO:")) {
evaluateVideoMode(line.c_str() + 6);
} else if (lineStartsWith(line, "IMD_PRELOAD ")) {
playVideo(line.c_str() + 12);
} else if (lineStartsWith(line, "IMD ")) {
playVideo(line.c_str() + 4);
} else if (lineStartsWith(line, "GOTO ")) {
gotoLabel(scn, labels, line.c_str() + 5);
} else if (lineStartsWith(line, "REBASE0:ON")) {
_rebase0 = true;
} else if (lineStartsWith(line, "REBASE0:OFF")) {
_rebase0 = false;
} else if (lineStartsWith(line, "ADL ")) {
playADL(line.c_str() + 4);
}
// Mind user input
_vm->_util->processInput();
if (_vm->shouldQuit())
return true;
}
if (scn.err())
return false;
return true;
}
bool SCNPlayer::readLabels(Common::SeekableReadStream &scn, LabelMap &labels) {
debugC(1, kDebugDemo, "Reading SCN labels");
int32 startPos = scn.pos();
// Iterate over all lines
while (!scn.err() && !scn.eos()) {
Common::String line = scn.readLine();
if (lineStartsWith(line, "LABEL ")) {
// Label => Add to the hashmap
labels.setVal(line.c_str() + 6, scn.pos());
debugC(2, kDebugDemo, "Found label \"%s\" (%d)", line.c_str() + 6, (int)scn.pos());
}
}
if (scn.err())
return false;
// Seek back
if (!scn.seek(startPos))
return false;
return true;
}
void SCNPlayer::gotoLabel(Common::SeekableReadStream &scn,
const LabelMap &labels, const char *label) {
debugC(2, kDebugDemo, "Jumping to label \"%s\"", label);
if (!labels.contains(label))
return;
scn.seek(labels.getVal(label));
}
} // End of namespace Gob

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_SCNPLAYER_H
#define GOB_SCNPLAYER_H
#include "common/str.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "gob/demos/demoplayer.h"
namespace Gob {
class SCNPlayer : public DemoPlayer {
public:
SCNPlayer(GobEngine *vm);
~SCNPlayer() override;
protected:
bool playStream(Common::SeekableReadStream &scn) override;
private:
typedef Common::HashMap<Common::String, int32, Common::CaseSensitiveString_Hash, Common::CaseSensitiveString_EqualTo> LabelMap;
bool readLabels(Common::SeekableReadStream &scn, LabelMap &labels);
void gotoLabel(Common::SeekableReadStream &scn, const LabelMap &labels, const char *label);
};
} // End of namespace Gob
#endif // GOB_SCNPLAYER_H