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engines/gob/cheater_geisha.cpp
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78
engines/gob/cheater_geisha.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#include "gui/debugger.h"
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#include "gob/gob.h"
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#include "gob/cheater.h"
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#include "gob/inter.h"
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#include "gob/minigames/geisha/diving.h"
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#include "gob/minigames/geisha/penetration.h"
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namespace Gob {
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Cheater_Geisha::Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving, Geisha::Penetration *penetration) :
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Cheater(vm), _diving(diving), _penetration(penetration) {
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}
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Cheater_Geisha::~Cheater_Geisha() {
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}
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bool Cheater_Geisha::cheat(GUI::Debugger &console) {
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// A cheat to get around the Diving minigame
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if (_diving->isPlaying()) {
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_diving->cheatWin();
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return false;
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}
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// A cheat to get around the Penetration minigame
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if (_penetration->isPlaying()) {
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_penetration->cheatWin();
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return false;
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}
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// A cheat to get around the mastermind puzzle
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if (_vm->isCurrentTot("hard.tot") && _vm->_inter->_variables) {
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uint32 digit1 = READ_VARO_UINT32(0x768);
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uint32 digit2 = READ_VARO_UINT32(0x76C);
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uint32 digit3 = READ_VARO_UINT32(0x770);
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uint32 digit4 = READ_VARO_UINT32(0x774);
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uint32 digit5 = READ_VARO_UINT32(0x778);
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if (digit1 && digit2 && digit3 && digit4 && digit5)
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console.debugPrintf("Mastermind solution: %d %d %d %d %d\n",
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digit1, digit2, digit3, digit4, digit5);
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return true;
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}
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return true;
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}
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} // End of namespace Gob
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