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engines/gob/backbuffer.cpp
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105
engines/gob/backbuffer.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#include "common/util.h"
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#include "gob/backbuffer.h"
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#include "gob/surface.h"
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namespace Gob {
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BackBuffer::BackBuffer() : _background(nullptr), _saved(false) {
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}
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BackBuffer::~BackBuffer() {
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delete _background;
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}
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bool BackBuffer::hasBuffer() const {
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return _background != nullptr;
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}
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bool BackBuffer::hasSavedBackground() const {
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return _saved;
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}
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void BackBuffer::trashBuffer() {
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_saved = false;
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}
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void BackBuffer::resizeBuffer(uint16 width, uint16 height) {
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trashBuffer();
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if (_background && (_background->getWidth() == width) && (_background->getHeight() == height))
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return;
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delete _background;
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_background = new Surface(width, height, 1);
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}
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bool BackBuffer::saveScreen(const Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
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if (!_background)
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return false;
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const int16 width = MIN<int16>(right - left + 1, _background->getWidth ());
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const int16 height = MIN<int16>(bottom - top + 1, _background->getHeight());
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if ((width <= 0) || (height <= 0))
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return false;
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right = left + width - 1;
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bottom = top + height - 1;
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_saveLeft = left;
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_saveTop = top;
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_saveRight = right;
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_saveBottom = bottom;
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_background->blit(dest, _saveLeft, _saveTop, _saveRight, _saveBottom, 0, 0);
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_saved = true;
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return true;
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}
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bool BackBuffer::restoreScreen(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
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if (!_saved)
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return false;
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left = _saveLeft;
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top = _saveTop;
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right = _saveRight;
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bottom = _saveBottom;
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dest.blit(*_background, 0, 0, right - left, bottom - top, left, top);
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_saved = false;
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return true;
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}
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} // End of namespace Gob
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