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engines/gnap/scenes/group5.h
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76
engines/gnap/scenes/group5.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GNAP_GROUP5_H
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#define GNAP_GROUP5_H
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#include "gnap/debugger.h"
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#include "gnap/scenes/scenecore.h"
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namespace Gnap {
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enum {
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kHS53Platypus = 0,
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kHS53Device = 1,
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kHS53PhoneKey1 = 2,
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kHS53PhoneKey2 = 3,
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kHS53PhoneKey3 = 4,
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kHS53PhoneKey4 = 5,
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kHS53PhoneKey5 = 6,
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kHS53PhoneKey6 = 7,
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kHS53PhoneKey7 = 8,
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kHS53PhoneKey8 = 9,
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kHS53PhoneKey9 = 10,
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kHS53PhoneKey0 = 11,
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kHS53PhoneKeySharp = 12,
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kHS53PhoneKeyStar = 13,
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kHS53PhoneExit = 14
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};
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/*****************************************************************************/
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class GnapEngine;
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class Scene53: public Scene {
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public:
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Scene53(GnapEngine *vm);
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~Scene53() override {}
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int init() override;
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void updateHotspots() override;
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void run() override;
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void updateAnimations() override {};
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void updateAnimationsCb() override {};
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private:
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bool _isGnapPhoning;
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int _currHandSequenceId;
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int _callsMadeCtr;
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uint _callsRndUsed;
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int pressPhoneNumberButton(int phoneNumber, int buttonNum);
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int getRandomCallIndex();
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void runRandomCall();
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void runChitChatLine();
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};
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} // End of namespace Gnap
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#endif // GNAP_GROUP5_H
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