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engines/gnap/resource.h
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189
engines/gnap/resource.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GNAP_RESOURCE_H
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#define GNAP_RESOURCE_H
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#include "common/array.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/memstream.h"
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#include "common/str.h"
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#include "common/stream.h"
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#include "common/substream.h"
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#include "common/system.h"
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#include "graphics/surface.h"
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#include "gnap/datarchive.h"
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namespace Gnap {
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enum {
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kResTypeSprite = 0,
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kResTypeBitmap = 1,
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kResTypeSound = 2,
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kResTypeSequence = 3
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};
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struct SequenceFrame {
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int16 _duration;
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bool _isScaled;
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Common::Rect _rect;
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int32 _spriteId;
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int32 _soundId;
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void loadFromStream(Common::MemoryReadStream &stream);
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};
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struct SequenceAnimation {
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int32 _additionalDelay;
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int16 _framesCount;
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int16 _maxTotalDuration;
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SequenceFrame *frames;
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SequenceAnimation() : frames(nullptr), _additionalDelay(0), _framesCount(0), _maxTotalDuration(0) {}
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~SequenceAnimation() { delete[] frames; }
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void loadFromStream(Common::MemoryReadStream &stream);
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};
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class SequenceResource {
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public:
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SequenceResource(byte *data, uint32 size);
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~SequenceResource();
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public:
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int32 _sequenceId;
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int32 _defaultId;
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int32 _sequenceId2;
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uint32 _defaultId2;
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uint32 _flags;
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int32 _totalDuration;
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int16 _xOffs;
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int16 _yOffs;
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int32 _animationsCount;
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SequenceAnimation *_animations;
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};
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class SpriteResource {
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public:
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SpriteResource(byte *data, uint32 size);
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~SpriteResource();
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public:
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byte *_data;
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byte *_pixels;
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uint32 *_palette;
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int16 _width, _height;
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uint16 _unknownVal1;
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uint16 _unknownVal2;
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bool _transparent;
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uint16 _colorsCount;
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};
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class SoundResource {
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public:
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SoundResource(byte *data, uint32 size);
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~SoundResource();
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public:
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byte *_data;
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uint32 _size;
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};
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template <class ResourceClass, int ResourceType, bool FreeAfterLoad>
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class ResourceCacheTemplate {
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public:
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ResourceCacheTemplate(DatManager *dat) : _dat(dat) {
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}
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~ResourceCacheTemplate() {
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}
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ResourceClass *get(int resourceId) {
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Resource *resource = find(resourceId);
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if (!resource) {
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debug(9, "Loading resource type %d with ID %08X from disk", ResourceType, resourceId);
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resource = new Resource(load(resourceId));
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_cache[resourceId] = resource;
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} else {
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debug(9, "Resource type %d with ID %08X was in cache", ResourceType, resourceId);
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}
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resource->_isLocked = true;
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return resource->_obj;
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}
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void release(int resourceId) {
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Resource *resource = find(resourceId);
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if (resource)
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resource->_isLocked = false;
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}
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void purge(bool force = false) {
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for (CacheMapIterator it = _cache.begin(); it != _cache.end(); ++it) {
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Resource *resource = it->_value;
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if (force || !resource->_isLocked) {
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delete resource;
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_cache.erase(it);
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}
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}
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}
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protected:
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struct Resource {
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ResourceClass *_obj;
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bool _isLocked;
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Resource(ResourceClass *obj) : _obj(obj), _isLocked(false) {}
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~Resource() { delete _obj; }
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};
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typedef Common::HashMap<int, Resource *> CacheMap;
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typedef typename CacheMap::iterator CacheMapIterator;
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DatManager *_dat;
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CacheMap _cache;
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Resource *find(int resourceId) {
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CacheMapIterator it = _cache.find(resourceId);
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if (it != _cache.end())
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return it->_value;
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return nullptr;
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}
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ResourceClass *load(int resourceId) {
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if (_dat->getResourceType(resourceId) != ResourceType)
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error("ResourceCache::load() Wrong resource type: Expected %d, got %d", ResourceType, _dat->getResourceType(resourceId));
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byte *resourceData = _dat->loadResource(resourceId);
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uint32 resourceSize = _dat->getResourceSize(resourceId);
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ResourceClass *obj = new ResourceClass(resourceData, resourceSize);
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if (FreeAfterLoad)
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delete[] resourceData;
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return obj;
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}
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};
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typedef ResourceCacheTemplate<SpriteResource, kResTypeSprite, false> SpriteCache;
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typedef ResourceCacheTemplate<SoundResource, kResTypeSound, false> SoundCache;
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typedef ResourceCacheTemplate<SequenceResource, kResTypeSequence, true> SequenceCache;
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} // End of namespace Gnap
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#endif // GNAP_RESOURCE_H
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