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engines/glk/zcode/quetzal.h
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68
engines/glk/zcode/quetzal.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_ZCODE_QUETZAL
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#define GLK_ZCODE_QUETZAL
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#include "glk/glk_types.h"
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#include "glk/quetzal.h"
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#include "glk/zcode/frotz_types.h"
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namespace Glk {
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namespace ZCode {
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class Processor;
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class Quetzal {
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private:
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Common::SeekableReadStream *_storyFile;
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QuetzalReader _reader;
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QuetzalWriter _writer;
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zword frames[STACK_SIZE / 4 + 1];
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public:
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/**
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* Constructor
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*/
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Quetzal(Common::SeekableReadStream *storyFile) : _storyFile(storyFile) {}
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/*
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* Save a game using Quetzal format.
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* @param svf Savegame file
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* @param proc Pointer to the Frotz processor
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* @param desc Savegame description
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* @returns Returns true if OK, false if failed
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*/
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bool save(Common::WriteStream *svf, Processor *proc, const Common::String &desc);
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/**
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* Restore a saved game using Quetzal format
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* @param svf Savegame file
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* @param proc Pointer to the Frotz processor
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* @returns Return 2 if OK, 0 if an error occurred before any damage was done,
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* -1 on a fatal error
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*/
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int restore(Common::SeekableReadStream *svf, Processor *proc);
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};
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} // End of namespace ZCode
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} // End of namespace Glk
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#endif
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