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engines/glk/zcode/processor_variables.cpp
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198
engines/glk/zcode/processor_variables.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/zcode/processor.h"
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namespace Glk {
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namespace ZCode {
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void Processor::z_dec() {
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zword value;
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if (zargs[0] == 0)
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(*_sp)--;
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else if (zargs[0] < 16)
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(*(_fp - zargs[0]))--;
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else {
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zword addr = h_globals + 2 * (zargs[0] - 16);
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LOW_WORD(addr, value);
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value--;
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SET_WORD(addr, value);
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}
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}
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void Processor::z_dec_chk() {
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zword value;
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if (zargs[0] == 0)
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value = --(*_sp);
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else if (zargs[0] < 16)
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value = --(*(_fp - zargs[0]));
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else {
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zword addr = h_globals + 2 * (zargs[0] - 16);
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LOW_WORD(addr, value);
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value--;
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SET_WORD(addr, value);
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}
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branch((short)value < (short)zargs[1]);
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}
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void Processor::z_inc() {
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zword value;
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if (zargs[0] == 0)
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(*_sp)++;
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else if (zargs[0] < 16)
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(*(_fp - zargs[0]))++;
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else {
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zword addr = h_globals + 2 * (zargs[0] - 16);
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LOW_WORD(addr, value);
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value++;
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SET_WORD(addr, value);
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}
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}
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void Processor::z_inc_chk() {
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zword value;
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if (zargs[0] == 0)
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value = ++(*_sp);
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else if (zargs[0] < 16)
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value = ++(*(_fp - zargs[0]));
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else {
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zword addr = h_globals + 2 * (zargs[0] - 16);
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LOW_WORD(addr, value);
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value++;
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SET_WORD(addr, value);
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}
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branch((short)value > (short)zargs[1]);
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}
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void Processor::z_load() {
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zword value;
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if (zargs[0] == 0)
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value = *_sp;
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else if (zargs[0] < 16)
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value = *(_fp - zargs[0]);
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else {
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zword addr = h_globals + 2 * (zargs[0] - 16);
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LOW_WORD(addr, value);
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}
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store(value);
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}
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void Processor::z_pop() {
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_sp++;
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}
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void Processor::z_pop_stack() {
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if (zargc == 2) {
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// it's a user stack
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zword size;
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zword addr = zargs[1];
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LOW_WORD(addr, size);
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size += zargs[0];
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storew(addr, size);
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} else {
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// it's the game stack
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_sp += zargs[0];
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}
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}
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void Processor::z_pull() {
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zword value;
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if (h_version != V6) {
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// not a V6 game, pop stack and write
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value = *_sp++;
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if (zargs[0] == 0)
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*_sp = value;
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else if (zargs[0] < 16)
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*(_fp - zargs[0]) = value;
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else {
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zword addr = h_globals + 2 * (zargs[0] - 16);
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SET_WORD(addr, value);
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}
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} else {
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// it's V6, but is there a user stack?
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if (zargc == 1) {
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// it's a user stack
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zword size;
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zword addr = zargs[0];
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LOW_WORD(addr, size);
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size++;
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storew(addr, size);
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addr += 2 * size;
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LOW_WORD(addr, value);
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} else {
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// it's the game stack
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value = *_sp++;
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}
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store(value);
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}
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}
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void Processor::z_push() {
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*--_sp = zargs[0];
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}
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void Processor::z_push_stack() {
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zword size;
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zword addr = zargs[1];
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LOW_WORD(addr, size);
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if (size != 0) {
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storew((zword)(addr + 2 * size), zargs[0]);
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size--;
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storew(addr, size);
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}
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branch(size);
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}
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void Processor::z_store() {
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zword value = zargs[1];
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if (zargs[0] == 0)
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*_sp = value;
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else if (zargs[0] < 16)
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*(_fp - zargs[0]) = value;
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else {
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zword addr = h_globals + 2 * (zargs[0] - 16);
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SET_WORD(addr, value);
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}
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}
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} // End of namespace ZCode
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} // End of namespace Glk
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