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engines/glk/zcode/mem.h
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169
engines/glk/zcode/mem.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_ZCODE_MEM
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#define GLK_ZCODE_MEM
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#include "glk/zcode/frotz_types.h"
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#include "glk/zcode/config.h"
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namespace Glk {
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namespace ZCode {
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#define SET_WORD(addr,v) zmp[addr] = hi(v); zmp[addr+1] = lo(v)
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#define LOW_WORD(addr,v) v = READ_BE_UINT16(&zmp[addr])
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#define HIGH_WORD(addr,v) v = READ_BE_UINT16(&zmp[addr])
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#define HIGH_LONG(addr,v) v = READ_BE_UINT32(&zmp[addr])
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#define SET_BYTE(addr,v) zmp[addr] = v
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#define LOW_BYTE(addr,v) v = zmp[addr]
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typedef uint offset_t;
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/**
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* Stores undo information
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*/
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struct undo_struct {
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undo_struct *next;
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undo_struct *prev;
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offset_t pc;
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long diff_size;
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zword frame_count;
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zword stack_size;
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zword frame_offset;
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// undo diff and stack data follow
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};
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typedef undo_struct undo_t;
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/**
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* Handles the memory, header, and user options
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*/
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class Mem : public Header, public virtual UserOptions {
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protected:
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Common::SeekableReadStream *story_fp;
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uint story_size;
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byte *pcp;
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byte *zmp;
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undo_t *first_undo, *last_undo, *curr_undo;
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zbyte *undo_mem, *prev_zmp, *undo_diff;
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int undo_count;
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int reserve_mem;
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private:
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/**
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* Handles setting the story file, parsing it if it's a Blorb file
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*/
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void initializeStoryFile();
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/**
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* Handles loading the game header
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*/
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void loadGameHeader();
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/**
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* Initializes memory and loads the story data
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*/
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void loadMemory();
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/**
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* Setup undo data
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*/
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void initializeUndo();
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protected:
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/**
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* Read a value from the header extension (former mouse table).
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*/
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zword get_header_extension(int entry);
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/**
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* Set an entry in the header extension (former mouse table).
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*/
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void set_header_extension(int entry, zword val);
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/**
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* Set all header fields which hold information about the interpreter.
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*/
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void restart_header();
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/**
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* Write a byte value to the dynamic Z-machine memory.
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*/
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void storeb(zword addr, zbyte value);
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/**
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* Write a word value to the dynamic Z-machine memory.
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*/
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void storew(zword addr, zword value);
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/**
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* Free count undo blocks from the beginning of the undo list
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*/
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void free_undo(int count);
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/**
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* Generates a runtime error
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*/
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virtual void runtimeError(ErrorCode errNum) = 0;
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/**
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* Called when the flags are changed
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*/
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virtual void flagsChanged(zbyte value) = 0;
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/**
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* Close the story file and deallocate memory.
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*/
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void reset_memory();
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/**
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* Set diff to a Quetzal-like difference between a and b,
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* copying a to b as we go. It is assumed that diff points to a
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* buffer which is large enough to hold the diff.
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* mem_size is the number of bytes to compare.
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* Returns the number of bytes copied to diff.
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*
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*/
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long mem_diff(zbyte *a, zbyte *b, zword mem_size, zbyte *diff);
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/**
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* Applies a quetzal-like diff to dest
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*/
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void mem_undiff(zbyte *diff, long diff_length, zbyte *dest);
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public:
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/**
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* Constructor
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*/
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Mem();
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/**
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* Destructor
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*/
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virtual ~Mem() {}
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/**
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* Initialize
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*/
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void initialize();
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};
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} // End of namespace ZCode
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} // End of namespace Glk
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#endif
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