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engines/glk/window_pair.h
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79
engines/glk/window_pair.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_WINDOW_PAIR_H
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#define GLK_WINDOW_PAIR_H
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#include "glk/windows.h"
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#include "glk/utils.h"
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namespace Glk {
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/**
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* Acts as a container of child windows. Under most cases there will be exactly two children,
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* though in a special new "OnTop" mode, there can be more than two
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*/
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class PairWindow : public Window {
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public:
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Array<Window *> _children;
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// split info...
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uint _dir; ///< winmethod_Left, Right, Above, Below, or OnTop
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bool _vertical, _backward; ///< flags
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uint _division; ///< winmethod_Fixed or winmethod_Proportional
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Window *_key; ///< nullptr or a leaf-descendant (not a Pair)
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int _keyDamage; ///< used as scratch space in window closing
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uint _size; ///< size value
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bool _wBorder; ///< If windows are separated by border
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public:
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/**
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* Constructor
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*/
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PairWindow(Windows *windows, uint method, Window *key, uint size);
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/**
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* Destructor
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*/
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~PairWindow() override;
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/**
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* Rearranges the window
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*/
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void rearrange(const Rect &box) override;
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/**
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* Redraw the window
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*/
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void redraw() override;
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void getArrangement(uint *method, uint *size, Window **keyWin) override;
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void setArrangement(uint method, uint size, Window *keyWin) override;
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/**
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* Click the window
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*/
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void click(const Point &newPos) override;
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};
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} // End of namespace Glk
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#endif
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