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engines/glk/unicode.h
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engines/glk/unicode.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_UNICODE_H
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#define GLK_UNICODE_H
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#include "glk/glk_types.h"
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namespace Glk {
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typedef uint gli_case_block_t[2]; // upper, lower
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enum BufferChangeCase { CASE_UPPER = 0, CASE_LOWER = 1, CASE_TITLE = 2, CASE_IDENT = 3 };
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enum BufferChangeCond { COND_ALL = 0, COND_LINESTART = 1 };
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/*
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* Get the length of a unicode string
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*/
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size_t strlen_uni(const uint32 *s);
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/**
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* Apply a case change to the buffer. The len is the length of the buffer
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* array; numchars is the number of characters originally in it. (This
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* may be less than len.) The result will be clipped to fit len, but
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* the return value will be the full number of characters that the
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*converted string should have contained.
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*/
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extern uint bufferChangeCase(uint32 *buf, uint len,
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uint numchars, BufferChangeCase destcase, BufferChangeCond cond, int changerest);
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} // End of namespace Glk
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#endif
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