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51
engines/glk/tads/tads2/tads2.cpp
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51
engines/glk/tads/tads2/tads2.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/tads/tads2/tads2.h"
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#include "glk/tads/tads2/appctx.h"
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#include "glk/tads/tads2/runtime_app.h"
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#include "glk/tads/tads2/os.h"
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namespace Glk {
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namespace TADS {
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namespace TADS2 {
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TADS2::TADS2(OSystem *syst, const GlkGameDescription &gameDesc) : TADS(syst, gameDesc) {
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}
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void TADS2::runGame() {
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// Initialize the OS layer
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os_init(nullptr, nullptr, nullptr, nullptr, 0);
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os_instbrk(true);
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char name[255];
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Common::strcpy_s(name, getFilename().c_str());
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char *argv[2] = { nullptr, name };
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trdmain(2, argv, nullptr, ".sav");
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os_instbrk(false);
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os_uninit();
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}
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} // End of namespace TADS2
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} // End of namespace TADS
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} // End of namespace Glk
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