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engines/glk/tads/tads.h
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72
engines/glk/tads/tads.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_TADS
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#define GLK_TADS
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#include "common/scummsys.h"
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#include "glk/glk_api.h"
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namespace Glk {
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namespace TADS {
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/**
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* tads game interpreter
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*/
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class TADS : public GlkAPI {
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protected:
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winid_t story_win, status_win;
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uint mainfg, mainbg;
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uint statusfg, statusbg;
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public:
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/**
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* Constructor
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*/
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TADS(OSystem *syst, const GlkGameDescription &gameDesc);
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/**
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* Returns the running interpreter type
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*/
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InterpreterType getInterpreterType() const override { return INTERPRETER_SCOTT; }
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/**
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* Returns true whether a given feature is supported by the engine
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*/
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bool hasFeature(EngineFeature f) const override;
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/**
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* Load a savegame from the passed Quetzal file chunk stream
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*/
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Common::Error readSaveData(Common::SeekableReadStream *rs) override;
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/**
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* Save the game. The passed write stream represents access to the UMem chunk
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* in the Quetzal save file that will be created
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*/
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Common::Error writeGameData(Common::WriteStream *ws) override;
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};
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extern TADS *g_vm;
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} // End of namespace TADS
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} // End of namespace Glk
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#endif
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