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engines/glk/speech.cpp
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211
engines/glk/speech.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/speech.h"
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#include "common/debug.h"
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#include "glk/glk.h"
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#if defined(USE_TTS)
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#include "common/config-manager.h"
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#include "common/system.h"
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#endif
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namespace Glk {
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SpeechManager *SpeechManager::_instance = nullptr;
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SpeechManager* SpeechManager::getSpeechManagerInstance() {
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#if defined(USE_TTS)
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if (!_instance)
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_instance = new SpeechManager();
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++_instance->_refCount;
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return _instance;
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#else
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return nullptr;
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#endif
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}
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void SpeechManager::releaseSpeechManagerInstance() {
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if (--_refCount == 0) {
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_instance = nullptr;
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delete this;
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}
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}
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void SpeechManager::syncSoundSettings() {
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#if defined(USE_TTS)
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debugC(kDebugSpeech, "SpeechManager::syncSoundSettings");
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if (_instance && _instance->_ttsMan) {
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int volume = (ConfMan.getInt("speech_volume") * 100) / 256;
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if (ConfMan.hasKey("mute") && ConfMan.getBool("mute"))
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volume = 0;
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debugC(kDebugSpeech, "Set speech volume to %d", volume);
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_instance->_ttsMan->setVolume(volume);
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}
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#endif
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}
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SpeechManager::SpeechManager() :
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_refCount(0)
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#if defined(USE_TTS)
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, _ttsMan(nullptr), _lastSpeechSource(nullptr)
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#endif
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{
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#if defined(USE_TTS)
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debugC(kDebugSpeech, "Initialize Glk::SpeechManager");
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if (_ttsMan != nullptr)
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return;
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_ttsMan = g_system->getTextToSpeechManager();
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if (_ttsMan != nullptr) {
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// Language
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_ttsMan->setLanguage(ConfMan.get("language"));
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// Enable
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_ttsMan->enable(true);
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// Volume
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int volume = (ConfMan.getInt("speech_volume") * 100) / 256;
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if (ConfMan.hasKey("mute") && ConfMan.getBool("mute"))
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volume = 0;
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_ttsMan->setVolume(volume);
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// Voice
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unsigned voice;
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if(ConfMan.hasKey("tts_voice")) {
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voice = ConfMan.getInt("tts_voice");
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if (voice >= _ttsMan->getVoicesArray().size())
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voice = _ttsMan->getDefaultVoice();
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} else
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voice = _ttsMan->getDefaultVoice();
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_ttsMan->setVoice(voice);
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} else {
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debugC(kDebugSpeech, "Text to Speech is not available");
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}
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#endif
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}
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SpeechManager::~SpeechManager() {
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#if defined(USE_TTS)
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debugC(kDebugSpeech, "Destroy Glk::SpeechManager");
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#endif
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}
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void SpeechManager::speak(const Common::U32String &text, Speech *speechSource) {
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#if defined(USE_TTS)
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if (_ttsMan != nullptr) {
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// If the previous speech is from a different source, interrupt it.
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// Otherwise queeue the speech.
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Common::TextToSpeechManager::Action speechAction = Common::TextToSpeechManager::QUEUE;
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if (speechSource != _lastSpeechSource) {
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debugC(kDebugSpeech, "Changing speack text source.");
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// Should we interrupt the text from the other source?
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// Just queueing the text seems to provide a better experience.
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//speechAction = Common::TextToSpeechManager::INTERRUPT;
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_lastSpeechSource = speechSource;
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}
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//debugC(kDebugSpeech, "Speaking: \"%s\"", text.encode().c_str());
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_ttsMan->say(text, speechAction);
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}
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#endif
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}
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void SpeechManager::stopSpeech(Speech *speechSource) {
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#if defined(USE_TTS)
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debugC(kDebugSpeech, "SpeechManager::stopSpeech()");
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// Should we only interrupt the speech if it is from the given speech source.
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// If we do that we probably want to change speak to interrupt the speech when
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// called with a different speech source as the current one.
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if (_ttsMan != nullptr)
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_ttsMan->stop();
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#endif
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}
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Speech::Speech() : _speechManager(nullptr) {
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}
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Speech::~Speech() {
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if (_speechManager) {
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warning("Unbalanced calls to gli_initialize_tts and gli_free_tts");
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_speechManager->releaseSpeechManagerInstance();
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}
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}
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void Speech::gli_initialize_tts(void) {
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debugC(kDebugSpeech, "gli_initialize_tts");
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if (!_speechManager)
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_speechManager = SpeechManager::getSpeechManagerInstance();
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}
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void Speech::gli_tts_flush(void) {
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debugC(kDebugSpeech, "gli_tts_flush");
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if (_speechManager && !_speechBuffer.empty())
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_speechManager->speak(_speechBuffer, this);
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_speechBuffer.clear();
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}
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void Speech::gli_tts_purge(void) {
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debugC(kDebugSpeech, "gli_tts_purge");
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if (_speechManager) {
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_speechBuffer.clear();
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_speechManager->stopSpeech(this);
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}
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}
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void Speech::gli_tts_speak(const uint32 *buf, size_t len) {
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debugC(1, kDebugSpeech, "gli_tts_speak(const uint32 *, size_t)");
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if (_speechManager) {
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for (uint i = 0 ; i < len ; ++i, ++buf) {
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// Should we automatically flush on new lines without waiting for the call to gli_tts_flush?
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// Should we also flush on '.', '?', and '!'?
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//if (*buf == '\n') {
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// debugC(1, kDebugSpeech, "Flushing SpeechManager buffer on new line");
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// gli_tts_flush();
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//} else {
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_speechBuffer += *buf;
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//}
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}
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//debugC(1, kDebugSpeech, "SpeechManager buffer: %s", _speechBuffer.encode().c_str());
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}
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}
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void Speech::gli_tts_speak(const char *buf, size_t len) {
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debugC(1, kDebugSpeech, "gli_tts_speak(const char *, size_t)");
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if (_speechManager) {
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for (uint i = 0 ; i < len ; ++i, ++buf) {
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// Should we automatically flush on new lines without waiting for the call to gli_tts_flush?
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// Should we also flush on '.', '?', and '!'?
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//if (*buf == '\n') {
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// debugC(1, kDebugSpeech, "Flushing SpeechManager buffer on new line");
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// gli_tts_flush();
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//} else {
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_speechBuffer += (uint32)*buf;
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//}
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}
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//debugC(1, kDebugSpeech, "SpeechManager buffer: %s", _speechBuffer.encode().c_str());
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}
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}
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void Speech::gli_free_tts(void) {
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debugC(kDebugSpeech, "gli_free_tts");
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if (_speechManager) {
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_speechManager->releaseSpeechManagerInstance();
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_speechManager = nullptr;
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}
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}
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} // End of namespace Glk
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