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engines/glk/sound.h
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129
engines/glk/sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_SOUND_H
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#define GLK_SOUND_H
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#include "glk/glk_types.h"
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "common/array.h"
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namespace Glk {
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#define GLK_MAXVOLUME 0x10000
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class Sounds;
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/**
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* Holds the data for a playing sound
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*/
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class SoundChannel {
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private:
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Sounds *_owner;
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uint _soundNum;
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uint _notify;
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Audio::SoundHandle _handle;
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uint _defaultVolume;
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public:
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uint _rock;
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gidispatch_rock_t _dispRock;
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public:
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/**
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* Constructor
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*/
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SoundChannel(Sounds *owner, uint volume);
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/**
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* Destructor
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*/
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~SoundChannel();
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/**
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* Play a sound
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*/
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uint play(uint soundNum, uint repeats = 1, uint notify = 0);
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/**
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* Stop playing sound
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*/
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void stop();
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/**
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* Poll for whether a playing sound was finished
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*/
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void poll();
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/**
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* Change the volume
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* @param volume Volume from 0 (silence) to 0x10000 (full volume)
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* @param duration Optional duration for a gradual volume change
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* @param notify If non-zero, triggers a evtype_VolumeNotify when
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* the volume change duration finishes
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*/
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void setVolume(uint volume, uint duration = 0, uint notify = 0);
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/**
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* Pause playback
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*/
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void pause();
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/**
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* Unpause playback
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*/
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void unpause();
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};
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typedef SoundChannel *schanid_t;
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/**
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* Sound manager
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*/
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class Sounds {
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friend class SoundChannel;
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private:
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Common::Array<schanid_t> _sounds;
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private:
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/**
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* Remove a sound from the sounds list
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*/
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void removeSound(schanid_t snd);
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public:
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~Sounds();
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/**
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* Create a new channel
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*/
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schanid_t create(uint rock = 0, uint volume = GLK_MAXVOLUME);
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/**
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* Used to iterate over the current list of sound channels
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*/
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schanid_t iterate(schanid_t chan, uint *rockptr = nullptr);
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/**
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* Poll for whether any playing sounds are finished
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*/
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void poll();
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};
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} // End of namespace Glk
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#endif
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