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engines/glk/selection.cpp
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316
engines/glk/selection.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/selection.h"
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#include "glk/conf.h"
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#include "glk/glk.h"
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#include "glk/windows.h"
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#include "common/system.h"
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namespace Glk {
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void Clipboard::clipboardStore(const Common::U32String &text) {
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_text = text;
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}
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void Clipboard::clipboardSend(ClipSource source) {
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g_system->setTextInClipboard(_text);
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}
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void Clipboard::clipboardReceive(ClipSource source) {
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Windows &windows = *g_vm->_windows;
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if (g_system->hasTextInClipboard()) {
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Common::U32String text = g_system->getTextFromClipboard();
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for (uint idx = 0; idx < text.size(); ++idx) {
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uint c = text[idx];
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if (c != '\r' && c != '\n' && c != '\b' && c != '\t')
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windows.inputHandleKey(c);
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}
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}
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}
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/*--------------------------------------------------------------------------*/
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WindowMask::WindowMask() : _hor(0), _ver(0), _links(nullptr) {
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_last.x = _last.y = 0;
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resize(g_system->getWidth(), g_system->getHeight());
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}
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WindowMask::~WindowMask() {
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clear();
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}
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void WindowMask::clear() {
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for (size_t i = 0; i < _hor; i++) {
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if (_links[i])
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delete[] _links[i];
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}
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delete[] _links;
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}
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void WindowMask::resize(size_t x, size_t y) {
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clear();
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_hor = x + 1;
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_ver = y + 1;
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// allocate new storage
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_links = new uint *[_hor];
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if (!_links) {
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warning("resize_mask: out of memory");
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_hor = _ver = 0;
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return;
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}
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for (size_t i = 0; i < _hor; i++) {
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_links[i] = new uint[_ver];
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if (!_links[i]) {
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warning("resize_mask: could not allocate new memory");
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return;
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}
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}
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_select.left = 0;
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_select.top = 0;
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_select.right = 0;
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_select.bottom = 0;
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}
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void WindowMask::putHyperlink(uint linkval, uint x0, uint y0, uint x1, uint y1) {
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uint i, k;
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size_t tx0 = x0 < x1 ? x0 : x1;
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size_t tx1 = x0 < x1 ? x1 : x0;
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size_t ty0 = y0 < y1 ? y0 : y1;
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size_t ty1 = y0 < y1 ? y1 : y0;
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if (!_hor || !_ver) {
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warning("putHyperlink: struct not initialized");
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return;
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}
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if (tx0 >= _hor
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|| tx1 >= _hor
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|| ty0 >= _ver || ty1 >= _ver
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|| !_links[tx0] || !_links[tx1]) {
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warning("putHyperlink: invalid range given");
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return;
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}
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for (i = tx0; i < tx1; i++) {
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for (k = ty0; k < ty1; k++)
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_links[i][k] = linkval;
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}
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}
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uint WindowMask::getHyperlink(const Point &pos) const {
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if (!_hor || !_ver) {
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warning("getHyperlink: struct not initialized");
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return 0;
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}
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if (pos.x >= (int16)_hor || pos.y >= (int16)_ver || !_links[pos.x]) {
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warning("getHyperlink: invalid range given");
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return 0;
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}
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return _links[pos.x][pos.y];
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}
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/*--------------------------------------------------------------------------*/
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void Selection::startSelection(const Point &pos) {
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int tx, ty;
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if (!_hor || !_ver) {
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warning("startSelection: mask not initialized");
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return;
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}
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tx = MIN(pos.x, (int16)_hor);
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ty = MIN(pos.y, (int16)_ver);
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_select.left = _select.right = _last.x = tx;
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_select.top = _select.bottom = _last.y = ty;
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g_vm->_windows->selectionChanged();
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}
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void Selection::moveSelection(const Point &pos) {
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int tx, ty;
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if (ABS(pos.x - _last.x) < 5 && ABS(pos.y - _last.y) < 5)
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return;
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if (!_hor || !_ver) {
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warning("moveSelection: mask not initialized");
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return;
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}
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tx = MIN(pos.x, (int16)_hor);
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ty = MIN(pos.y, (int16)_ver);
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_select.right = _last.x = tx;
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_select.bottom = _last.y = ty;
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g_vm->_windows->selectionChanged();
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}
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void Selection::clearSelection() {
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if (!_select.isEmpty())
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Windows::_forceRedraw = true;
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_select = Rect();
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g_vm->_windows->clearClaimSelect();
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}
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bool Selection::checkSelection(const Rect &r) const {
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Rect select(MIN(_select.left, _select.right), MIN(_select.top, _select.bottom),
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MAX(_select.left, _select.right), MAX(_select.top, _select.bottom));
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if (select.isEmpty())
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return false;
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return select.intersects(r);
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}
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bool Selection::getSelection(const Rect &r, int *rx0, int *rx1) const {
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uint row, upper, lower, above, below;
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bool row_selected, found_left, found_right;
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int from_right, from_below, is_above, is_below;
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uint cx0, cx1, cy0, cy1;
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uint x0 = r.left, y0 = r.top, x1 = r.right, y1 = r.bottom;
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row = (y0 + y1) / 2;
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upper = row - (row - y0) / 2;
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lower = row + (y1 - row) / 2;
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above = upper - (g_conf->_propInfo._leading) / 2;
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below = lower + (g_conf->_propInfo._leading) / 2;
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cx0 = MIN(_select.left, _select.right);
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cx1 = MAX(_select.left, _select.right);
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cy0 = MIN(_select.top, _select.bottom);
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cy1 = MAX(_select.top, _select.bottom);
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row_selected = false;
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if ((cy0 >= upper && cy0 <= lower)
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|| (cy1 >= upper && cy1 <= lower))
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row_selected = true;
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if (row >= cy0 && row <= cy1)
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row_selected = true;
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if (!row_selected)
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return false;
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from_right = (_select.left != (int16)cx0);
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from_below = (_select.top != (int16)cy0);
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is_above = (above >= cy0 && above <= cy1);
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is_below = (below >= cy0 && below <= cy1);
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*rx0 = 0;
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*rx1 = 0;
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found_left = false;
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found_right = false;
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if (is_above && is_below) {
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*rx0 = x0;
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*rx1 = x1;
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found_left = true;
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found_right = true;
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} else if (!is_above && is_below) {
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if (from_below) {
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if (from_right) {
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*rx0 = cx0;
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*rx1 = x1;
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found_left = true;
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found_right = true;
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} else {
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*rx0 = cx1;
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*rx1 = x1;
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found_left = true;
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found_right = true;
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}
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} else {
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if (from_right) {
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*rx0 = cx1;
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*rx1 = x1;
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found_left = true;
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found_right = true;
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} else {
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*rx1 = x1;
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found_right = true;
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}
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}
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} else if (is_above && !is_below) {
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if (from_below) {
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if (from_right) {
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*rx0 = x0;
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*rx1 = cx1;
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found_left = true;
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found_right = true;
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} else {
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*rx0 = x0;
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*rx1 = cx0;
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found_left = true;
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found_right = true;
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}
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} else {
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if (from_right) {
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if (x0 > cx0)
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return false;
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*rx0 = x0;
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*rx1 = cx0;
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found_left = true;
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found_right = true;
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} else {
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*rx0 = x0;
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found_left = true;
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}
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}
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}
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if (found_left && found_right)
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return true;
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for (uint i = x0; i <= x1; i++) {
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if (i >= cx0 && i <= cx1) {
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if (!found_left) {
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*rx0 = i;
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found_left = true;
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if (found_right)
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return true;
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} else {
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if (!found_right)
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*rx1 = i;
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}
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}
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}
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if (rx0 && !rx1)
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*rx1 = x1;
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return (rx0 && rx1);
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}
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} // End of namespace Glk
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