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engines/glk/scott/restore_state.h
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66
engines/glk/scott/restore_state.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Based on ScottFree interpreter version 1.14 developed by Swansea
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* University Computer Society without disassembly of any other game
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* drivers, only of game databases as permitted by EEC law (for purposes
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* of compatibility).
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*
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* Licensed under GPLv2
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*
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* https://github.com/angstsmurf/spatterlight/tree/master/terps/scott
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*/
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#ifndef GLK_SCOTT_RESTORESTATE_H
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#define GLK_SCOTT_RESTORESTATE_H
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#include "glk/scott/types.h"
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namespace Glk {
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namespace Scott {
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struct SavedState {
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int _counters[16];
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int _roomSaved[16];
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uint32_t _bitFlags = 0;
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int _currentLoc = 0;
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int _currentCounter = 0;
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int _savedRoom = 0;
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int _lightTime = 0;
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int _autoInventory = 0;
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uint8_t *_itemLocations = nullptr;
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SavedState *_previousState = nullptr;
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SavedState *_nextState = nullptr;
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};
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void saveUndo();
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void restoreUndo();
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void ramSave();
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void ramRestore();
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SavedState *saveCurrentState();
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void recoverFromBadRestore(SavedState *state);
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void restoreState(SavedState *state);
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} // End of namespace Scott
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} // End of namespace Glk
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#endif
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