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engines/glk/scott/globals.h
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engines/glk/scott/globals.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Based on ScottFree interpreter version 1.14 developed by Swansea
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* University Computer Society without disassembly of any other game
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* drivers, only of game databases as permitted by EEC law (for purposes
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* of compatibility).
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*
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* Licensed under GPLv2
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*
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* https://github.com/angstsmurf/spatterlight/tree/master/terps/scott
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*/
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#ifndef GLK_SCOTT_GLOBALS_H
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#define GLK_SCOTT_GLOBALS_H
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#include "common/array.h"
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#include "common/str.h"
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#include "common/str-array.h"
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#include "common/hashmap.h"
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#include "glk/glk_types.h"
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#include "glk/windows.h"
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#include "glk/scott/definitions.h"
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#include "glk/scott/types.h"
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#include "glk/scott/unp64/unp64.h"
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namespace Glk {
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namespace Scott {
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struct Command;
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enum ExtraCommand : int;
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struct LineImage;
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enum VectorStateType : int;
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struct PixelToDraw;
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struct Image;
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typedef uint8_t RGB[3];
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typedef RGB PALETTE[16];
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struct Header;
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struct Item;
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struct Room;
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struct Action;
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struct SavedState;
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class Globals {
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public:
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// scott
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Header *_gameHeader;
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Common::Array<Item> _items;
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Common::Array<Room> _rooms;
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Common::StringArray _verbs;
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Common::StringArray _nouns;
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Common::StringArray _messages;
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Common::Array<Action> _actions;
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Common::StringArray _sys;
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Common::StringArray _systemMessages;
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winid_t _graphics = nullptr;
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uint8_t *_entireFile = nullptr;
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size_t _fileLength = 0;
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strid_t _roomDescriptionStream = nullptr;
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int _fileBaselineOffset = 0;
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int _header[24];
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int _lightRefill = 0;
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winid_t _bottomWindow = nullptr, _topWindow = nullptr;
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Command *_currentCommand = nullptr;
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int _justStarted = 1;
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int _shouldRestart = 0;
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int _stopTime = 0;
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strid_t _transcript = nullptr;
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int _counters[16]; ///< Range unknown
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int _currentCounter = 0;
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int _savedRoom = 0;
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int _roomSaved[16]; ///< Range unknown
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uint32 _bitFlags = 0; ///< Might be >32 flags - I haven't seen >32 yet
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int _autoInventory = 0;
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int _animationFlag = 0;
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uint8_t _enemyTable[126];
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const char *_battleMessages[33];
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int _options = 0; ///< Option flags set
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Common::String _titleScreen;
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int _shouldLookInTranscript = 0;
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// sagadraw
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int _drawToBuffer = 0;
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uint8_t _sprite[256][8];
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uint8_t _screenchars[768][8];
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uint8_t _buffer[384][9];
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Common::Array<Image> _images;
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int _pixelSize = 0;
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int _xOffset = 0;
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PALETTE _pal;
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int _whiteColour = 15;
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int _blueColour = 9;
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glui32 _diceColour = 0xFF0000;
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int32_t _errorCount = 0;
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PaletteType _palChosen = NO_PALETTE;
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size_t _hulkCoordinates = 0x26DB;
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size_t _hulkItemImageOffsets = 0x2798;
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size_t _hulkLookImageOffsets = 0x27BC;
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size_t _hulkSpecialImageOffsets = 0x276E;
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size_t _hulkImageOffset = 0x441B;
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// line_drawing
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Common::Array<LineImage> _lineImages;
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VectorStateType _vectorState;
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PixelToDraw **_pixelsToDraw = nullptr;
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int _totalDrawInstructions = 0;
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int _currentDrawInstruction = 0;
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int _vectorImageShown = -1;
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uint8_t *_pictureBitmap = nullptr;
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int _lineColour = 15;
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int _bgColour = 0;
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int _scottGraphicsWidth = 255;
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int _scottGraphicsHeight = 94;
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// connect
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int _gliSlowDraw = 0;
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// parser
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int _lastNoun = 0;
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glui32 *_firstErrorMessage = nullptr;
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glui32 **_unicodeWords = nullptr;
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char **_charWords = nullptr;
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int _wordsInInput = 0;
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Common::StringArray _directions;
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Common::StringArray _englishDirections;
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Common::StringArray _skipList;
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Common::StringArray _englishSkipList;
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Common::StringArray _delimiterList;
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Common::StringArray _englishDelimiterList;
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Common::StringArray _extraCommands;
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Common::StringArray _extraNouns;
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Common::StringArray _englishExtraNouns;
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Common::Array<ExtraCommand> _extraNounsKey;
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Common::Array<ExtraCommand> _extraCommandsKey;
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Common::StringArray _abbreviations;
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Common::StringArray _abbreviationsKey;
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Common::StringArray _spanishDirections;
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Common::StringArray _germanDirections;
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Common::StringArray _germanExtraCommands;
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Common::StringArray _spanishExtraCommands;
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Common::StringArray _germanExtraNouns;
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Common::StringArray _spanishExtraNouns;
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Common::StringArray _germanSkipList;
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Common::StringArray _germanDelimiterList;
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// restore state
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int _justUndid = 0;
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SavedState *_initialState = nullptr;
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SavedState *_ramSave = nullptr;
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SavedState *_lastUndo = nullptr;
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SavedState *_oldestUndo = nullptr;
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int _numberOfUndos = 0;
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const GameInfo *_game;
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GameInfo _fallbackGame;
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// Include game list
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#include "glk/scott/games.h"
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// detect game
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Common::HashMap<Common::String, int> _md5Index;
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// unp64
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UnpStr _unp;
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int _parsePar = 1;
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int _iter = 0;
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// 6502 emu
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int _byted011[2] = {0, 0};
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int _retfire = 0xff;
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int _retspace = 0xff;
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// robin of sherwood]
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uint8_t *_forestImages = nullptr;
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// seas of blood
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winid_t _leftDiceWin = nullptr;
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winid_t _rightDiceWin = nullptr;
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winid_t _battleRight = nullptr;
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uint _backgroundColour = 0;
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uint8_t *_bloodImageData = nullptr;
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glui32 _dicePixelSize = 0;
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glui32 _diceXOffset = 0;
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glui32 _diceYOffset = 0;
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int _shouldDrawObjectImages = 0;
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// savage island
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uint8_t *_saveIslandAppendix1 = nullptr;
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int _saveIslandAppendix1Length = 0;
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uint8_t *_saveIslandAppendix2 = nullptr;
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int _saveIslandAppendix2Length = 0;
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// load TI994A
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int _maxMessages = 0;
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int _maxItemDescr = 0;
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size_t _ti99ImplicitExtent = 0;
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size_t _ti99ExplicitExtent = 0;
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uint8_t *_ti99ImplicitActions = nullptr;
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uint8_t *_ti99ExplicitActions = nullptr;
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uint8_t **_verbActionOffsets = nullptr;
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public:
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Globals();
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~Globals();
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};
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extern Globals *g_globals;
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#define _G(FIELD) (g_globals->FIELD)
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} // End of namespace Scott
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} // End of namespace Glk
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#endif
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