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84
engines/glk/quest/reserved_words.h
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84
engines/glk/quest/reserved_words.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_QUEST_RESERVED_WORDS
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#define GLK_QUEST_RESERVED_WORDS
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#include "glk/quest/string.h"
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#include "common/hashmap.h"
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#include "common/stream.h"
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namespace Glk {
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namespace Quest {
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class reserved_words {
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private:
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StringBoolMap _data;
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public:
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/**
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* Constructor
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*/
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reserved_words(const char *c, ...) {
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va_list ap;
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va_start(ap, c);
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while (c != nullptr) {
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_data[String(c)] = true;
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c = va_arg(ap, const char *);
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}
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va_end(ap);
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}
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/**
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* Returns true if the passed string is a reserved word
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*/
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bool operator[](const String &s) const {
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return has(s);
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}
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/**
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* Returns true if the passed string is a reserved word
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*/
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bool has(const String &s) const {
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return _data.contains(s) && _data[s];
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}
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/**
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* Dumps the list of reserved words to the passed output stream
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*/
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void dump(Common::WriteStream &o) const {
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o.writeString("RW {");
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for (StringBoolMap::iterator i = _data.begin(); i != _data.end(); ++i) {
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if (i != _data.begin())
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o.writeString(", ");
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o.writeString((*i)._key);
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}
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o.writeString("}");
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}
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};
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} // End of namespace Quest
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} // End of namespace Glk
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#endif
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