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engines/glk/quest/quest.h
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111
engines/glk/quest/quest.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/* Based on Geas interpreter version 3.53 */
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#ifndef GLK_QUEST_QUEST
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#define GLK_QUEST_QUEST
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#include "glk/glk_api.h"
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#include "glk/quest/string.h"
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#include "glk/quest/geas_runner.h"
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namespace Glk {
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namespace Quest {
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/**
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* Quest game interpreter
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*/
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class Quest : public GlkAPI {
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private:
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int _saveSlot;
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GeasRunner *_runner;
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public:
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String banner;
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private:
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/**
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* Engine initialization
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*/
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bool initialize();
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/**
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* Engine cleanup
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*/
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void deinitialize();
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/**
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* Inner gameplay method
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*/
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void playGame();
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public:
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/**
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* Constructor
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*/
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Quest(OSystem *syst, const GlkGameDescription &gameDesc);
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/**
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* Run the game
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*/
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void runGame() override;
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/**
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* Returns the running interpreter type
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*/
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InterpreterType getInterpreterType() const override {
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return INTERPRETER_QUEST;
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}
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/**
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* Returns true if a savegame can be loaded
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*/
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bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override {
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return _runner != nullptr && GlkAPI::canLoadGameStateCurrently();
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}
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/**
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* Returns true if the game can be saved
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*/
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bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override {
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return _runner != nullptr && GlkAPI::canLoadGameStateCurrently();
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}
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/**
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* Savegames aren't supported for Quest games
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*/
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Common::Error readSaveData(Common::SeekableReadStream *rs) override;
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/**
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* Savegames aren't supported for Quest games
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*/
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Common::Error writeGameData(Common::WriteStream *ws) override;
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/**
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* Returns true if a savegame is being loaded directly from the ScummVM launcher
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*/
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bool loadingSavegame() const { return _saveSlot != -1; }
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};
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extern Quest *g_vm;
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} // End of namespace Quest
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} // End of namespace Glk
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#endif
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