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181
engines/glk/quest/quest.cpp
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181
engines/glk/quest/quest.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/quest/quest.h"
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#include "glk/quest/geas_glk.h"
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#include "glk/quest/geas_glk.h"
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#include "glk/quest/streams.h"
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#include "common/config-manager.h"
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#include "common/translation.h"
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namespace Glk {
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namespace Quest {
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Quest *g_vm;
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Quest::Quest(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc),
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_saveSlot(-1), _runner(nullptr) {
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g_vm = this;
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}
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void Quest::runGame() {
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// Check for savegame
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_saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
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if (!initialize()) {
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GUIErrorMessage(_("Could not start Quest game"));
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return;
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}
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playGame();
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deinitialize();
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}
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void Quest::playGame() {
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char cur_buf[1024];
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char buf[200];
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// Check for savegame to load immediate
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_saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
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// Set initial game state
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_runner->set_game(String(getFilename().c_str()));
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if (_saveSlot != -1) {
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int saveSlot = _saveSlot;
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_saveSlot = -1;
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if (loadGameState(saveSlot).getCode() == Common::kNoError)
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_runner->run_command("look");
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}
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banner = _runner->get_banner();
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draw_banner();
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while (_runner->is_running()) {
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if (inputwin != mainglkwin)
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glk_window_clear(inputwin);
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else
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glk_put_cstring("\n");
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Common::sprintf_s(cur_buf, "> ");
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glk_put_string_stream(inputwinstream, cur_buf);
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glk_request_line_event(inputwin, buf, (sizeof buf) - 1, 0);
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event_t ev;
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ev.type = evtype_None;
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while (ev.type != evtype_LineInput) {
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glk_select(&ev);
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if (shouldQuit())
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return;
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switch (ev.type) {
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case evtype_LineInput:
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if (ev.window == inputwin) {
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String cmd = String(buf, ev.val1);
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if (inputwin == mainglkwin)
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ignore_lines = 2;
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_runner->run_command(cmd);
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}
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break;
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case evtype_Timer:
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_runner->tick_timers();
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break;
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case evtype_Arrange:
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case evtype_Redraw:
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draw_banner();
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break;
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default:
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break;
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}
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}
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}
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}
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bool Quest::initialize() {
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Streams::initialize();
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glk_stylehint_set(wintype_TextBuffer, style_User2, stylehint_ReverseColor, 1);
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// Open the main window
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mainglkwin = glk_window_open(nullptr, 0, 0, wintype_TextBuffer, 1);
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if (!mainglkwin)
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return false;
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glk_set_window(mainglkwin);
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glk_stylehint_set(wintype_TextGrid, style_User1, stylehint_ReverseColor, 1);
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bannerwin = glk_window_open(mainglkwin,
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winmethod_Above | winmethod_Fixed,
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1, wintype_TextGrid, 0);
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if (use_inputwindow)
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inputwin = glk_window_open(mainglkwin,
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winmethod_Below | winmethod_Fixed,
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1, wintype_TextBuffer, 0);
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else
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inputwin = nullptr;
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if (!inputwin)
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inputwin = mainglkwin;
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inputwinstream = glk_window_get_stream(inputwin);
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if (!glk_gestalt(gestalt_Timer, 0)) {
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const char *err = "\nNote -- The underlying Glk library does not support"
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" timers. If this game tries to use timers, then some"
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" functionality may not work correctly.\n\n";
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glk_put_string(err);
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}
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glk_request_timer_events(1000);
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ignore_lines = 0;
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_runner = GeasRunner::get_runner(new GeasGlkInterface());
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return true;
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}
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void Quest::deinitialize() {
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Streams::deinitialize();
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delete _runner;
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}
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Common::Error Quest::readSaveData(Common::SeekableReadStream *rs) {
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GeasState *gs = _runner->getState();
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gs->load(rs);
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return Common::kNoError;
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}
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Common::Error Quest::writeGameData(Common::WriteStream *ws) {
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GeasState *gs = _runner->getState();
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gs->save(ws);
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return Common::kNoError;
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}
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} // End of namespace Quest
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} // End of namespace Glk
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