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engines/glk/quest/geas_state.h
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202
engines/glk/quest/geas_state.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_QUEST_GEAS_STATE
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#define GLK_QUEST_GEAS_STATE
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#include "glk/quest/string.h"
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#include "common/array.h"
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#include "common/stream.h"
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#include "common/serializer.h"
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namespace Glk {
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namespace Quest {
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struct GeasFile;
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struct GeasState;
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class Serializer;
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class GeasInterface;
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struct PropertyRecord {
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String name, data;
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PropertyRecord() {}
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PropertyRecord(const String &in_name, const String &in_data) : name(in_name), data(in_data) {}
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};
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struct ObjectRecord {
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String name, parent;
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bool hidden, invisible;
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//ObjectRecord (String in_name, String in_parent) : name (in_name), parent (in_parent), hidden (false), concealed (false) {}
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};
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struct ExitRecord {
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String src, dest;
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ExitRecord() {}
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ExitRecord(const String &in_src, const String &in_dest) : src(in_src), dest(in_dest) {}
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};
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struct TimerRecord {
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String name;
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bool is_running;
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uint interval, timeleft;
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};
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struct SVarRecord {
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private:
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Common::Array<String> data;
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public:
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String name;
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SVarRecord() {}
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SVarRecord(String in_name) : name(in_name) {
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set(0, "");
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}
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uint size() const {
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return data.size();
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}
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uint max() const {
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return size() - 1;
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}
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void set(uint i, String val) {
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if (i >= size()) data.resize(i + 1);
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data[i] = val;
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}
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String get(uint i) const {
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if (i < size()) return data[i];
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return "!";
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}
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void set(String val) {
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data[0] = val;
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}
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String get() const {
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return data[0];
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}
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void sync(Serializer &s);
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};
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struct IVarRecord {
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private:
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Common::Array<int> data;
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public:
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String name;
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IVarRecord() {}
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IVarRecord(String in_name) : name(in_name) {
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set(0, 0);
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}
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uint size() const {
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return data.size();
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}
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uint max() const {
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return size() - 1;
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}
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void set(uint i, int val) {
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if (i >= size()) data.resize(i + 1);
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data[i] = val;
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}
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int get(uint i) const {
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if (i < size()) return data[i];
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else return -32767;
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}
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void set(int val) {
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data[0] = val;
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}
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int get() const {
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return data[0];
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}
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void sync(Serializer &s);
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};
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class Serializer : public Common::Serializer {
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public:
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Serializer(Common::SeekableReadStream *in, Common::WriteStream *out) : Common::Serializer(in, out) {}
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void sync(bool &b);
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void sync(String &s);
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void sync(PropertyRecord &pr);
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void sync(ObjectRecord &pr);
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void sync(ExitRecord &er);
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void sync(TimerRecord &tr);
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void sync(SVarRecord &svr);
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void sync(IVarRecord &ivr);
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void sync(GeasState &gs);
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template <class T> void sync(Common::Array<T> &v) {
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uint count = v.size();
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syncAsUint32LE(count);
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if (isLoading())
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v.resize(count);
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for (uint idx = 0; idx < count; ++idx)
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sync(v[idx]);
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}
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};
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struct GeasState {
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//private:
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//std::auto_ptr<GeasFile> gf;
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public:
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bool running;
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String location;
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Common::Array<PropertyRecord> props;
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Common::Array<ObjectRecord> objs;
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Common::Array<ExitRecord> exits;
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Common::Array<TimerRecord> timers;
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Common::Array<SVarRecord> svars;
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Common::Array<IVarRecord> ivars;
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//std::map <String, String> obj_types;
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//void register_block (String blockname, String blocktype);
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GeasState() : running(false) {}
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GeasState(GeasInterface &, const GeasFile &);
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/**
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* Save the state
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*/
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void load(Common::SeekableReadStream *rs);
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/**
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* Save the state
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*/
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void save(Common::WriteStream *ws);
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};
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Common::WriteStream &operator<<(Common::WriteStream &o, const StringMap &m);
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Common::WriteStream &operator<<(Common::WriteStream &o, const PropertyRecord &pr);
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Common::WriteStream &operator<<(Common::WriteStream &o, const ObjectRecord &objr);
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Common::WriteStream &operator<<(Common::WriteStream &o, const ExitRecord er);
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Common::WriteStream &operator<<(Common::WriteStream &o, const TimerRecord &tr);
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Common::WriteStream &operator<<(Common::WriteStream &o, const SVarRecord &sr);
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Common::WriteStream &operator<<(Common::WriteStream &o, const IVarRecord &ir);
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Common::WriteStream &operator<<(Common::WriteStream &o, const GeasState &gs);
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} // End of namespace Quest
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} // End of namespace Glk
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#endif
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