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engines/glk/quest/geas_glk.h
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91
engines/glk/quest/geas_glk.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_QUEST_GEAS_GLK
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#define GLK_QUEST_GEAS_GLK
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#include "glk/quest/geas_runner.h"
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#include "glk/windows.h"
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namespace Glk {
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namespace Quest {
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/* User interface bridge from Geas Core to Glk.
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Glk Window arrangement.
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+---------+
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| B |
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+---------+
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| M |
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| |
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+---------+
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| I |
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+---------+
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B is a one line "banner window", showing the game name and author. Kept
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in the global variable, it's optional, null if unavailable.
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optional.
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M is the main window where the text of the game appears. Kept in the
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global variable mainglkwin.
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I is a one line "input window" where the user inputs their commands.
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Kept in the global variable inputwin, it's optional, and if not separate
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is set to mainglkwin.
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Maybe in future revisions there will be a status window (including a
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compass rose).
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*/
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class GeasGlkInterface : public GeasInterface {
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protected:
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String get_file(const String &fname) const override;
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GeasResult print_normal(const String &s) override;
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GeasResult print_newline() override;
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void set_foreground(String) override;
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void set_background(String) override;
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GeasResult set_style(const GeasFontStyle &) override;
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String get_string() override;
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uint make_choice(String, Common::Array<String>) override;
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String absolute_name(String, String) const override;
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public:
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GeasGlkInterface() {
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;
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}
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};
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extern winid_t mainglkwin;
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extern winid_t inputwin;
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extern winid_t bannerwin;
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extern strid_t inputwinstream;
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extern int ignore_lines;
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extern const bool use_inputwindow;
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void glk_put_cstring(const char *);
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extern void draw_banner();
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} // End of namespace Quest
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} // End of namespace Glk
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#endif
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