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engines/glk/quest/geas_file.h
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122
engines/glk/quest/geas_file.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_QUEST_GEAS_FILE
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#define GLK_QUEST_GEAS_FILE
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#include "glk/quest/string.h"
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#include "common/algorithm.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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#include "common/stream.h"
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namespace Glk {
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namespace Quest {
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class GeasInterface;
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class reserved_words;
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/**
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* Ordered array of items
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*/
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template<class T>
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class Set : public Common::Array<T> {
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public:
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/**
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* Insert a new item
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*/
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void insert(T val) {
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this->push_back(val);
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Common::sort(this->begin(), this->end());
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}
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};
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struct GeasBlock {
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////// lname == lowercase name
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////// nname == normal name
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////// parent == initial parent object (lowercased)
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// name == name
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// parent == initial parent object
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String blocktype, name, parent;
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Common::Array<String> data;
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//GeasBlock (const Common::Array<String> &, String, uint, bool);
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GeasBlock() {}
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};
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struct GeasFile {
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GeasInterface *gi;
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void debug_print(String s) const;
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//vector<GeasBlock> rooms, objects, textblocks, functions, procedures, types;
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//GeasBlock synonyms, game;
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Common::Array <GeasBlock> blocks;
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//Common::Array<GeasBlock> rooms, objects, textblocks, functions, procedures,
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// types, synonyms, game, variables, timers, choices;
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StringMap obj_types;
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StringArrayIntMap type_indecies;
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void register_block(String blockname, String blocktype);
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const GeasBlock &block(String type, uint index) const;
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uint size(String type) const;
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void read_into(const Common::Array<String> &, String, uint, bool, const reserved_words &, const reserved_words &, const reserved_words &);
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GeasFile() : gi(nullptr) {}
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explicit GeasFile(const Common::Array<String> &in_data,
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GeasInterface *gi);
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bool obj_has_property(String objname, String propname) const;
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bool get_obj_property(String objname, String propname,
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String &rv) const;
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void get_type_property(String typenamex, String propname,
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bool &, String &) const;
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bool obj_of_type(String object, String type) const;
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bool type_of_type(String subtype, String supertype) const;
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Set<String> get_obj_keys(String obj) const;
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void get_obj_keys(String, Set<String> &, const reserved_words &obj_tag_property) const;
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void get_type_keys(String, Set<String> &) const;
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bool obj_has_action(String objname, String propname) const;
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bool get_obj_action(String objname, String propname,
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String &rv) const;
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void get_type_action(String typenamex, String propname,
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bool &, String &) const;
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String static_eval(String) const;
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String static_ivar_lookup(String varname) const;
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String static_svar_lookup(String varname) const;
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const GeasBlock *find_by_name(String type, String name) const;
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};
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Common::WriteStream &operator<<(Common::WriteStream &, const GeasBlock &);
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Common::WriteStream &operator<<(Common::WriteStream &, const GeasFile &);
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} // End of namespace Quest
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} // End of namespace Glk
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#endif
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