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engines/glk/picture.h
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158
engines/glk/picture.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_PICTURE_H
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#define GLK_PICTURE_H
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#include "common/array.h"
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#include "graphics/managed_surface.h"
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namespace Glk {
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/**
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* Picture/image class
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*/
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struct Picture : Graphics::ManagedSurface {
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private:
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int _transColor;
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public:
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int _refCount;
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Common::String _name;
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bool _scaled;
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/**
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* Constructor
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*/
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Picture() : Graphics::ManagedSurface(), _refCount(0), _scaled(false), _transColor(0x7777) {}
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/**
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* Constructor
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*/
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Picture(int width, int height, const Graphics::PixelFormat &fmt);
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/**
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* Increment reference counter
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*/
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void increment();
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/**
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* Decrement reference counter
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*/
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void decrement();
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/**
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* Draw the picture
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*/
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void drawPicture(const Common::Point &destPos, const Common::Rect &box);
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/**
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* Get the transparency color
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*/
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uint getTransparentColor() const { return _transColor; }
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/**
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* Set the transparency color
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*/
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void setTransparentColor(uint color) { _transColor = color; }
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};
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/**
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* Picture entry in the in-memory store
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*/
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struct PictureEntry {
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Picture *_picture;
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Picture *_scaled;
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PictureEntry() : _picture(nullptr), _scaled(nullptr) {}
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};
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/**
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* Pictures manager
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*/
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class Pictures {
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private:
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int _refCount;
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Common::Array<PictureEntry> _store;
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Common::Array<Common::String> _adaptivePics;
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Common::Array<byte> _savedPalette;
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private:
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/**
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* Stores an original picture in the store
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*/
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void storeOriginal(Picture *pic);
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/**
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* Stores a scaled picture in the store
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*/
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void storeScaled(Picture *pic);
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public:
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/**
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* Constructor
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*/
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Pictures();
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/**
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* Destructor
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*/
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~Pictures() { clear(); }
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/**
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* Clear the picture list
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*/
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void clear();
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/**
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* Increments the count of the number of pictures in use
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*/
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void increment();
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/**
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* Decrements the count of the number of pictures in use
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*/
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void decrement();
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/**
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* Searches for an existing picture entry
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*/
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PictureEntry *search(const Common::String &name);
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/**
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* Stores a picture in the store
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*/
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void store(Picture *pic);
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/**
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* Retrieves a picture from the store
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*/
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Picture *retrieve(const Common::String &name, bool scaled);
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/**
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* Load a given picture
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*/
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Picture *load(const Common::String &name);
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/**
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* Rescale the passed picture to a new picture of a given size
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*/
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Picture *scale(Picture *src, size_t sx, size_t sy);
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};
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} // End of namespace Glk
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#endif
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