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117
engines/glk/magnetic/detection.cpp
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117
engines/glk/magnetic/detection.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/magnetic/detection.h"
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#include "glk/magnetic/detection_tables.h"
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#include "common/debug.h"
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#include "common/file.h"
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#include "common/md5.h"
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#include "engines/game.h"
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namespace Glk {
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namespace Magnetic {
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void MagneticMetaEngine::getSupportedGames(PlainGameList &games) {
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for (const PlainGameDescriptor *pd = MAGNETIC_GAME_LIST; pd->gameId; ++pd) {
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games.push_back(*pd);
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}
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}
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const GlkDetectionEntry* MagneticMetaEngine::getDetectionEntries() {
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return MAGNETIC_GAMES;
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}
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GameDescriptor MagneticMetaEngine::findGame(const char *gameId) {
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for (const PlainGameDescriptor *pd = MAGNETIC_GAME_LIST; pd->gameId; ++pd) {
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if (!strcmp(gameId, pd->gameId))
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return *pd;
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}
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return PlainGameDescriptor::empty();
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}
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bool MagneticMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
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const char *const EXTENSIONS[] = { ".mag", ".rsc", nullptr };
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// Loop through the files of the folder
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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// Check for a recognised filename
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if (file->isDirectory())
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continue;
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Common::String filename = file->getName();
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bool hasExt = false;
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for (const char *const *ext = &EXTENSIONS[0]; *ext && !hasExt; ++ext)
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hasExt = filename.hasSuffixIgnoreCase(*ext);
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if (!hasExt)
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continue;
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// Open up the file and calculate the md5
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Common::File gameFile;
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if (!gameFile.open(*file))
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continue;
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if (gameFile.readUint32BE() != MKTAG('M', 'a', 'S', 'c')) {
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gameFile.close();
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continue;
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}
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gameFile.seek(0);
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Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
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size_t filesize = gameFile.size();
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gameFile.close();
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// Check for known games
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const GlkDetectionEntry *p = MAGNETIC_GAMES;
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while (p->_gameId && (md5 != p->_md5 || filesize != p->_filesize))
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++p;
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if (!p->_gameId) {
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const PlainGameDescriptor &desc = MAGNETIC_GAME_LIST[0];
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gameList.push_back(GlkDetectedGame(desc.gameId, desc.description, filename, md5, filesize));
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} else {
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PlainGameDescriptor gameDesc = findGame(p->_gameId);
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gameList.push_back(GlkDetectedGame(p->_gameId, gameDesc.description, p->_extra, filename, p->_language));
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}
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}
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return !gameList.empty();
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}
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void MagneticMetaEngine::detectClashes(Common::StringMap &map) {
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for (const PlainGameDescriptor *pd = MAGNETIC_GAME_LIST; pd->gameId; ++pd) {
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if (map.contains(pd->gameId))
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error("Duplicate game Id found - %s", pd->gameId);
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map[pd->gameId] = "";
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}
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}
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const gms_game_table_t *gms_gameid_lookup_game(uint32 undo_size, uint32 undo_pc) {
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const gms_game_table_t *game;
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for (game = GMS_GAME_TABLE; game->name; game++) {
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if (game->undo_size == undo_size && game->undo_pc == undo_pc)
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break;
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}
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return game->name ? game : nullptr;
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}
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} // End of namespace Magnetic
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} // End of namespace Glk
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