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71
engines/glk/level9/level9.cpp
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71
engines/glk/level9/level9.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/level9/level9.h"
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#include "glk/level9/level9_main.h"
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#include "glk/level9/os_glk.h"
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namespace Glk {
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namespace Level9 {
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Level9 *g_vm = nullptr;
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extern GameState workspace;
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extern byte *acodeptr, *codeptr;
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Level9::Level9(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc),
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_detection(startdata, FileSize) {
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g_vm = this;
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}
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void Level9::runGame() {
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initialize();
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_gameFile.close();
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gln_main(getFilename().c_str());
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deinitialize();
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}
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bool Level9::initialize() {
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gln_initialize();
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return gln_startup_code(0, nullptr);
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}
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void Level9::deinitialize() {
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}
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Common::Error Level9::readSaveData(Common::SeekableReadStream *rs) {
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Common::Serializer s(rs, nullptr);
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workspace.synchronize(s);
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codeptr = acodeptr + workspace.codeptr;
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return Common::kNoError;
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}
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Common::Error Level9::writeGameData(Common::WriteStream *ws) {
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Common::Serializer s(nullptr, ws);
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workspace.synchronize(s);
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return Common::kNoError;
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}
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} // End of namespace Level9
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} // End of namespace Glk
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