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engines/glk/level9/detection.h
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194
engines/glk/level9/detection.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_LEVEL9_DETECTION
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#define GLK_LEVEL9_DETECTION
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#include "common/fs.h"
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#include "common/hash-str.h"
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#include "engines/game.h"
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#include "glk/detection.h"
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namespace Glk {
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namespace Level9 {
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enum L9GameTypes { L9_V1, L9_V2, L9_V3, L9_V4 };
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struct gln_game_table_t {
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const size_t length; ///< Datafile length in bytes
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const byte checksum; ///< 8-bit checksum, last datafile byte
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const uint16 crc; ///< 16-bit CRC, L9cut-internal
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const char *const gameId; ///< Game Id
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const char *const name; ///< Game title
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const char *const extra; ///< Disk number, platform, etc.
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};
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typedef const gln_game_table_t *gln_game_tableref_t;
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struct gln_patch_table_t {
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const size_t length; ///< Datafile length in bytes
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const byte orig_checksum; ///< 8-bit checksum, last datafile byte
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const uint16 orig_crc; ///< 16-bit CRC, L9cut-internal
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const byte patch_checksum; ///< 8-bit checksum, last datafile byte
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const uint16 patch_crc; ///< 16-bit CRC, L9cut-internal
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};
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typedef const gln_patch_table_t *gln_patch_tableref_t;
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struct L9V1GameInfo {
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byte dictVal1, dictVal2;
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int dictStart, L9Ptrs[5], absData, msgStart, msgLen;
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};
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/**
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* Scanner for game data
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*/
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class Scanner {
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private:
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long scan(byte *StartFile, uint32 size);
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long ScanV2(byte *StartFile, uint32 size);
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long ScanV1(byte *StartFile, uint32 size);
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bool ValidateSequence(byte *Base, byte *Image, uint32 iPos, uint32 acode, uint32 *Size, uint32 size, uint32 *Min, uint32 *Max, bool Rts, bool *JumpKill, bool *DriverV4);
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uint16 scanmovewa5d0(byte *Base, uint32 *Pos);
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uint32 scangetaddr(int Code, byte *Base, uint32 *Pos, uint32 acode, int *Mask);
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void scangetcon(int Code, uint32 *Pos, int *Mask);
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bool CheckCallDriverV4(byte *Base, uint32 Pos);
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#ifdef FULLSCAN
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void Scanner::fullScan(byte *StartFile, uint32 size);
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#endif
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private:
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byte **_dictData;
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byte **_aCodePtr;
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public:
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L9GameTypes _gameType;
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int _l9V1Game;
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public:
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Scanner() : _dictData(nullptr), _aCodePtr(nullptr), _gameType(L9_V1), _l9V1Game(-1) {}
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/**
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* Scan passed file for a valid game, and if found return it's offset
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*/
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long scanner(byte *StartFile, uint32 size, byte **dictData = nullptr,
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byte **aCodePtr = nullptr);
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/**
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* Returns the info for a V1 game
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*/
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const L9V1GameInfo &v1Game() const;
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};
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/**
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* Detection manager for specific games
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*/
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class GameDetection : public Scanner {
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private:
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byte *&_startData;
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uint32 &_fileSize;
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bool _crcInitialized;
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uint16 _crcTable[256];
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public:
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const char *_gameName;
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public:
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/**
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* Constructor
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*/
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GameDetection(byte *&startData, uint32 &fileSize);
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/**
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* Identify a game from its data length, checksum, and CRC. Returns the
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* entry of the game in the game table, or nullptr if not found.
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*
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* This function uses startdata and FileSize from the core interpreter.
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* These aren't advertised symbols, so be warned.
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*/
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gln_game_tableref_t gln_gameid_identify_game();
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/**
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* Return the CRC of the bytes buffer[0..length-1].
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*
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* This algorithm is selected to match the CRCs used in L9cut. Because of
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* the odd way CRCs are padded when L9cut calculates the CRC, this function
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* allows a count of NUL padding bytes to be included within the return CRC.
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*/
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uint16 gln_get_buffer_crc(const void *void_buffer, size_t length, size_t padding = 0);
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/*
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* Look up and return game table and patch table entries given a game's
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* length, checksum, and CRC. Returns the entry, or nullptr if not found.
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*/
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gln_game_tableref_t gln_gameid_lookup_game(uint16 length, byte checksum, uint16 crc, int ignore_crc) const;
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/**
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* Look up and return patch table entries given a game's length, checksum, and CRC.
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* Returns the entry, or nullptr if not found
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*/
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gln_patch_tableref_t gln_gameid_lookup_patch(uint16 length, byte checksum, uint16 crc) const;
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/**
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* Return the name of the game, or nullptr if not identifiable.
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*
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* This function uses startdata from the core interpreter. This isn't an
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* advertised symbol, so be warned.
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*/
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const char *gln_gameid_get_game_name();
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/**
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* Clear the saved game name, forcing a new lookup when next queried. This
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* function should be called by actions that may cause the interpreter to
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* change game file, for example os_set_filenumber().
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*/
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void gln_gameid_game_name_reset();
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};
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/**
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* Meta engine for Level 9 interpreter
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*/
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class Level9MetaEngine {
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public:
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/**
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* Get a list of supported games
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*/
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static void getSupportedGames(PlainGameList &games);
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/**
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* Get the detection entries
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*/
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static const GlkDetectionEntry* getDetectionEntries();
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/**
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* Returns a game description for the given game Id, if it's supported
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*/
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static GameDescriptor findGame(const char *gameId);
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/**
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* Detect supported games
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*/
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static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
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/**
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* Check for game Id clashes with other sub-engines
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*/
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static void detectClashes(Common::StringMap &map);
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};
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} // End of namespace Level9
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} // End of namespace Glk
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#endif
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