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83
engines/glk/jacl/jacl.cpp
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83
engines/glk/jacl/jacl.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/jacl/jacl.h"
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#include "glk/jacl/prototypes.h"
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#include "glk/jacl/types.h"
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#include "common/config-manager.h"
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namespace Glk {
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namespace JACL {
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JACL *g_vm;
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extern strid_t game_stream;
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extern void glk_main();
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JACL::JACL(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc),
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_saveSlot(-1) {
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g_vm = this;
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}
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void JACL::runGame() {
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// Check for savegame
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_saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
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// Open up the game file as a stream, and play the game
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game_stream = _streams->openStream(&_gameFile);
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glk_main();
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}
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bool JACL::initialize() {
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return true;
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}
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void JACL::deinitialize() {
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}
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Common::Error JACL::readSaveData(Common::SeekableReadStream *rs) {
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strid_t data_stream = _streams->openStream(rs);
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bool success = restore_game(data_stream);
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_streams->deleteStream(data_stream);
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return success ? Common::kNoError : Common::kReadingFailed;
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}
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Common::Error JACL::writeGameData(Common::WriteStream *ws) {
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strid_t data_stream = _streams->openStream(ws);
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bool success = save_game(data_stream);
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_streams->deleteStream(data_stream);
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return success ? Common::kNoError : Common::kWritingFailed;
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}
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bool JACL::loadLauncherSavegame() {
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int saveSlot = _saveSlot;
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_saveSlot = -1;
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if (loadGameState(saveSlot).getCode() == Common::kNoError)
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return true;
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write_text(cstring_resolve("CANT_RESTORE")->value);
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return false;
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}
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} // End of namespace JACL
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} // End of namespace Glk
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