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engines/glk/jacl/glk_saver.cpp
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237
engines/glk/jacl/glk_saver.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/jacl/jacl.h"
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#include "glk/jacl/language.h"
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#include "glk/jacl/types.h"
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#include "glk/jacl/prototypes.h"
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namespace Glk {
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namespace JACL {
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extern struct object_type *object[];
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extern struct integer_type *integer_table;
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extern struct integer_type *integer[];
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extern struct function_type *function_table;
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extern struct string_type *string_table;
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extern schanid_t sound_channel[];
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extern char temp_buffer[];
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extern int objects;
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extern int integers;
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extern int functions;
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extern int strings;
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extern int player;
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extern int it;
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extern int them[];
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extern int her;
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extern int him;
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extern int parent;
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extern int noun[];
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bool save_game(strid_t save) {
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integer_type *current_integer = integer_table;
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function_type *current_function = function_table;
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string_type *current_string = string_table;
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int index, counter;
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// This is written to help validate the saved game when it's loaded
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write_integer(save, objects);
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write_integer(save, integers);
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write_integer(save, functions);
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write_integer(save, strings);
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while (current_integer != nullptr) {
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write_integer(save, current_integer->value);
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current_integer = current_integer->next_integer;
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}
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while (current_function != nullptr) {
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write_integer(save, current_function->call_count);
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current_function = current_function->next_function;
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}
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for (index = 1; index <= objects; index++) {
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if (object[index]->nosave)
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continue;
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for (counter = 0; counter < 16; counter++) {
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write_integer(save, object[index]->integer[counter]);
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}
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write_long(save, object[index]->attributes);
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write_long(save, object[index]->user_attributes);
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}
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// Write out all the current values of the string variables
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while (current_string != nullptr) {
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for (index = 0; index < 255; index++) {
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g_vm->glk_put_char_stream(save, current_string->value[index]);
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}
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current_string = current_string->next_string;
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}
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write_integer(save, player);
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write_integer(save, noun[3]);
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// Save the current volume of each of the sound channels
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for (index = 0; index < 8; index++) {
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Common::sprintf_s(temp_buffer, 1024, "volume[%d]", index);
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write_integer(save, cinteger_resolve(temp_buffer)->value);
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}
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// Save the current value of the GLK timer
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write_integer(save, cinteger_resolve("timer")->value);
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TIME->value = FALSE;
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return true;
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}
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bool restore_game(strid_t save, bool warn) {
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integer_type *current_integer = integer_table;
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function_type *current_function = function_table;
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string_type *current_string = string_table;
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int index, counter;
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int file_objects, file_integers, file_functions, file_strings;
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// Read properties to validate the savegame is for this game
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file_objects = read_integer(save);
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file_integers = read_integer(save);
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file_functions = read_integer(save);
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file_strings = read_integer(save);
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if (file_objects != objects
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|| file_integers != integers
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|| file_functions != functions
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|| file_strings != strings) {
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if (warn == FALSE) {
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log_error(cstring_resolve("BAD_SAVED_GAME")->value, PLUS_STDOUT);
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}
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g_vm->glk_stream_close(save, nullptr);
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return (FALSE);
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}
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while (current_integer != nullptr) {
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current_integer->value = read_integer(save);
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current_integer = current_integer->next_integer;
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}
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while (current_function != nullptr) {
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current_function->call_count = read_integer(save);
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current_function = current_function->next_function;
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}
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for (index = 1; index <= objects; index++) {
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if (object[index]->nosave)
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continue;
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for (counter = 0; counter < 16; counter++) {
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object[index]->integer[counter] = read_integer(save);
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}
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object[index]->attributes = read_integer(save);
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object[index]->user_attributes = read_integer(save);
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}
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while (current_string != nullptr) {
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for (index = 0; index < 255; index++) {
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current_string->value[index] = g_vm->glk_get_char_stream(save);
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}
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current_string = current_string->next_string;
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}
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player = read_integer(save);
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noun[3] = read_integer(save);
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// Restore the current volume of each of the sound channels
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for (index = 0; index < 8; index++) {
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Common::sprintf_s(temp_buffer, 1024, "volume[%d]", index);
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counter = read_integer(save);
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cinteger_resolve(temp_buffer)->value = counter;
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if (SOUND_SUPPORTED->value) {
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// Set the GLK volume
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g_vm->glk_schannel_set_volume(sound_channel[index], (glui32) counter);
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}
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}
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// Restore the current value of the GLK timer
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counter = read_integer(save);
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cinteger_resolve("timer")->value = counter;
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// Set the GLK timer
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g_vm->glk_request_timer_events((glui32) counter);
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TIME->value = FALSE;
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return true;
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}
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void write_integer(strid_t stream, int x) {
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unsigned char c;
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c = (unsigned char)(x) & 0xFF;
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g_vm->glk_put_char_stream(stream, c);
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c = (unsigned char)(x >> 8) & 0xFF;
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g_vm->glk_put_char_stream(stream, c);
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c = (unsigned char)(x >> 16) & 0xFF;
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g_vm->glk_put_char_stream(stream, c);
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c = (unsigned char)(x >> 24) & 0xFF;
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g_vm->glk_put_char_stream(stream, c);
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}
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int read_integer(strid_t stream) {
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int a, b, c, d;
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a = (int) g_vm->glk_get_char_stream(stream);
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b = (int) g_vm->glk_get_char_stream(stream);
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c = (int) g_vm->glk_get_char_stream(stream);
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d = (int) g_vm->glk_get_char_stream(stream);
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return a | (b << 8) | (c << 16) | (d << 24);
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}
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void write_long(strid_t stream, long x) {
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unsigned char c;
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c = (unsigned char)(x) & 0xFF;
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g_vm->glk_put_char_stream(stream, c);
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c = (unsigned char)(x >> 8) & 0xFF;
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g_vm->glk_put_char_stream(stream, c);
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c = (unsigned char)(x >> 16) & 0xFF;
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g_vm->glk_put_char_stream(stream, c);
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c = (unsigned char)(x >> 24) & 0xFF;
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g_vm->glk_put_char_stream(stream, c);
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}
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long read_long(strid_t stream) {
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long a, b, c, d;
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a = (long) g_vm->glk_get_char_stream(stream);
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b = (long) g_vm->glk_get_char_stream(stream);
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c = (long) g_vm->glk_get_char_stream(stream);
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d = (long) g_vm->glk_get_char_stream(stream);
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return a | (b << 8) | (c << 16) | (d << 24);
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}
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} // End of namespace JACL
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} // End of namespace Glk
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