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engines/glk/jacl/detection_tables.h
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48
engines/glk/jacl/detection_tables.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/game.h"
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#include "common/language.h"
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namespace Glk {
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namespace JACL {
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const PlainGameDescriptor JACL_GAME_LIST[] = {
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{ "bloodyguns", "The Bloody Guns" },
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{ "eldor", "The Curse of Eldor" }, // Competition 96
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{ "prisonbreak", "Prisoner Break" },
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{ "unholygrail", "The Unholy Grail" }, // Competition 97
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{ nullptr, nullptr }
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};
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const GlkDetectionEntry JACL_GAMES[] = {
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DT_ENTRY0("bloodyguns", "7c4463e92b1c202f8be485030ef4ace5", 159505),
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DT_ENTRY1("eldor", "r3/crashing", "c1435d28e7eb577fa58c7456d4fa7009", 168119),
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DT_ENTRY0("prisonbreak", "e2e85c5e60a63575bf0cd0481f0f3958", 199403),
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DT_ENTRY1("unholygrail", "original/crashing", "2cf04cb897ba799c17cbeb407be67acb", 456730),
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DT_ENTRY1("unholygrail", "002", "7d40e485c8cf8c9d5c4958a79337d6c7", 447833),
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DT_END_MARKER
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};
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} // End of namespace JACL
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} // End of namespace Glk
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