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engines/glk/hugo/stringfn.h
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68
engines/glk/hugo/stringfn.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_HUGO_STRINGFN
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#define GLK_HUGO_STRINGFN
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#include "common/algorithm.h"
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#include "common/str.h"
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namespace Glk {
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namespace Hugo {
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#define NUM_TEMPSTRINGS 2
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/**
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* The following string-manipulation functions closely mimic BASIC-language string functionality.
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* They do not alter the provided string; instead, they return a pointer to a static (modified) copy.
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*/
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class StringFunctions {
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private:
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char _tempString[NUM_TEMPSTRINGS][1025];
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int _tempstringCount;
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char *GetTempString();
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public:
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StringFunctions() : _tempstringCount(0) {
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Common::fill(&_tempString[0][0], &_tempString[NUM_TEMPSTRINGS - 1][1025], '\0');
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}
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char *Left(char a[], int l);
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char *Ltrim(char a[]);
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char *Mid(char a[], int pos, int n);
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char *Right(char a[], int l);
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char *Rtrim(char a[]);
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char *hugo_strcpy(char *s, const char *t);
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char *hugo_strlwr(char *s);
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char *hugo_strupr(char *s);
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};
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} // End of namespace Hugo
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} // End of namespace Glk
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#endif
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