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engines/glk/glulx/glulx.cpp
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147
engines/glk/glulx/glulx.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/glulx/glulx.h"
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#include "common/config-manager.h"
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#include "common/translation.h"
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namespace Glk {
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namespace Glulx {
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Glulx *g_vm;
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Glulx::Glulx(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc),
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vm_exited_cleanly(false), gamefile_start(0), gamefile_len(0), memmap(nullptr), stack(nullptr),
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ramstart(0), endgamefile(0), origendmem(0), stacksize(0), startfuncaddr(0), checksum(0),
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stackptr(0), frameptr(0), pc(0), prevpc(0), origstringtable(0), stringtable(0), valstackbase(0),
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localsbase(0), endmem(0), protectstart(0), protectend(0),
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stream_char_handler(nullptr), stream_unichar_handler(nullptr),
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// main
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library_autorestore_hook(nullptr),
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// accel
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classes_table(0), indiv_prop_start(0), class_metaclass(0), object_metaclass(0),
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routine_metaclass(0), string_metaclass(0), self(0), num_attr_bytes(0), cpv__start(0),
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accelentries(nullptr),
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// heap
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heap_start(0), alloc_count(0), heap_head(nullptr), heap_tail(nullptr),
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// serial
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max_undo_level(8), undo_chain_size(0), undo_chain_num(0), undo_chain(nullptr), ramcache(nullptr),
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// string
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iosys_mode(0), iosys_rock(0), tablecache_valid(false), glkio_unichar_han_ptr(nullptr) {
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g_vm = this;
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glkopInit();
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}
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void Glulx::runGame() {
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if (!is_gamefile_valid())
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return;
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gamefile_start = 0;
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gamefile_len = _gameFile.size();
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setup_vm();
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if (!init_dispatch())
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return;
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if (library_autorestore_hook)
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library_autorestore_hook();
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execute_loop();
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finalize_vm();
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gamefile_start = 0;
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gamefile_len = 0;
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init_err = nullptr;
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vm_exited_cleanly = true;
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profile_quit();
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}
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bool Glulx::is_gamefile_valid() {
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if (_gameFile.size() < 8) {
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GUIErrorMessage(_("This is too short to be a valid Glulx file."));
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return false;
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}
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if (_gameFile.readUint32BE() != MKTAG('G', 'l', 'u', 'l')) {
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GUIErrorMessage(_("This is not a valid Glulx file."));
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return false;
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}
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// We support version 2.0 through 3.1.*
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uint version = _gameFile.readUint32BE();
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if (version < 0x20000) {
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GUIErrorMessage(_("This Glulx file is too old a version to execute."));
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return false;
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}
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if (version >= 0x30200) {
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GUIErrorMessage(_("This Glulx file is too new a version to execute."));
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return false;
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}
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return true;
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}
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void Glulx::fatal_error_handler(const char *str, const char *arg, bool useVal, int val) {
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Common::String msg = Common::String::format("Glulx fatal error: %s", str);
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if (arg || useVal) {
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msg += " (";
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if (arg)
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msg += Common::String::format("%s", arg);
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if (arg && useVal)
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msg += " ";
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if (useVal)
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msg += Common::String::format("%x", val);
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msg += ")";
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}
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error("%s", msg.c_str());
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}
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void Glulx::nonfatal_warning_handler(const char *str, const char *arg, bool useVal, int val) {
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Common::String msg = Common::String::format("Glulx warning: %s", str);
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if (arg || useVal) {
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msg += " (";
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if (arg)
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msg += Common::String::format("%s", arg);
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if (arg && useVal)
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msg += " ";
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if (useVal)
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msg += Common::String::format("%x", val);
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msg += ")";
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}
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warning("%s", msg.c_str());
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}
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void Glulx::glulx_sort(void *addr, int count, int size, int(*comparefunc)(const void *p1, const void *p2)) {
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qsort(addr, count, size, comparefunc);
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}
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} // End of namespace Glulx
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} // End of namespace Glk
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