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engines/glk/conf.h
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131
engines/glk/conf.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_CONF_H
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#define GLK_CONF_H
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#include "glk/glk_types.h"
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#include "glk/fonts.h"
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#include "glk/windows.h"
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#include "graphics/pixelformat.h"
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#include "common/config-manager.h"
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namespace Glk {
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/**
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* Engine configuration
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*/
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class Conf {
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typedef uint Color;
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private:
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InterpreterType _interpType;
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bool _isLoading;
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bool exists(const Common::String &key) const {
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return ConfMan.hasKey(key);
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}
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void syncAsString(const Common::String &name, Common::String &val);
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void syncAsInt(const Common::String &name, int &val);
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void syncAsInt(const Common::String &name, uint &val);
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void syncAsDouble(const Common::String &name, double &val);
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void syncAsBool(const Common::String &name, bool &val);
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void syncAsColor(const Common::String &name, uint &val);
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void syncAsFont(const Common::String &name, FACES &val);
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/**
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* Loads or saves the settings
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*/
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void synchronize();
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public:
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/**
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* Parse a color
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*/
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uint parseColor(const Common::String &str);
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/**
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* Convert an RGB tuplet to a color
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*/
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uint parseColor(const byte *rgb);
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/**
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* Convert an RGB uint32 to a color
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*/
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uint parseColor(const uint32 rgb);
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/**
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* Encode a color to an 6-character RGB hex string
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*/
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Common::String encodeColor(uint color);
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public:
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uint _width, _height;
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Graphics::PixelFormat _screenFormat;
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MonoFontInfo _monoInfo;
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PropFontInfo _propInfo;
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int _cols, _rows;
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int _lockCols, _lockRows;
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int _wMarginX, _wMarginY;
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int _wMarginSaveX, _wMarginSaveY;
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int _wPaddingX, _wPaddingY;
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int _wBorderX, _wBorderY;
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int _tMarginX, _tMarginY;
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double _gamma;
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uint _borderColor, _borderSave;
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uint _windowColor, _windowSave;
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int _scrollWidth;
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uint _scrollBg, _scrollFg;
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bool _graphics;
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bool _sound;
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bool _speak;
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bool _speakInput;
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Common::String _speakLanguage;
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int _styleHint;
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bool _safeClicks;
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WindowStyle _tStyles[style_NUMSTYLES];
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WindowStyle _gStyles[style_NUMSTYLES];
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WindowStyle _tStylesDefault[style_NUMSTYLES];
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WindowStyle _gStylesDefault[style_NUMSTYLES];
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int _imageW, _imageH;
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public:
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/**
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* Constructor
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*/
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Conf(InterpreterType interpType);
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/**
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* Loads the configuration from the ScummVM configuration
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*/
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void load();
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/**
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* The first time a game is played, flushes all the settings to game's
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* entry in scummvm.ini. This will make it easier for users to manually
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* modify scummvm.ini later on to see what options are available
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*/
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void flush();
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};
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extern Conf *g_conf;
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} // End of namespace Glk
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#endif
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