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engines/glk/comprehend/game_opcodes.h
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engines/glk/comprehend/game_opcodes.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_COMPREHEND_GAME_OPCODES_H
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#define GLK_COMPREHEND_GAME_OPCODES_H
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#include "glk/comprehend/game.h"
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namespace Glk {
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namespace Comprehend {
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/**
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* Intermediate derived game class that handles script opcodes common to both
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* version 1 and version 2 of the engine
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*/
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class ComprehendGameOpcodes : public ComprehendGame {
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protected:
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ScriptOpcode _opcodeMap[0x100];
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void execute_opcode(const Instruction *instr, const Sentence *sentence, FunctionState *func_state) override;
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Item *getItem(const Instruction *instr);
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virtual void func_set_test_result(FunctionState *func_state, bool value);
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bool isItemPresent(Item *item) const;
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public:
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ComprehendGameOpcodes();
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virtual byte getOpcode(const Instruction *instr) {
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return instr->_opcode;
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}
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ScriptOpcode getScriptOpcode(const Instruction *instr) override {
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return _opcodeMap[getOpcode(instr)];
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}
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};
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/**
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* Version 1 Comprehend game
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*/
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class ComprehendGameV1 : public ComprehendGameOpcodes {
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protected:
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void execute_opcode(const Instruction *instr, const Sentence *sentence, FunctionState *func_state) override;
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public:
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ComprehendGameV1();
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};
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/**
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* Version 2 Comprehend game
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*/
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class ComprehendGameV2 : public ComprehendGameOpcodes {
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protected:
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void execute_opcode(const Instruction *instr, const Sentence *sentence, FunctionState *func_state) override;
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public:
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ComprehendGameV2();
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byte getOpcode(const Instruction *instr) override;
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void func_set_test_result(FunctionState *func_state, bool value) override;
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};
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} // namespace Comprehend
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} // namespace Glk
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#endif
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