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engines/glk/comprehend/game_oo.h
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engines/glk/comprehend/game_oo.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_COMPREHEND_GAME_OO_H
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#define GLK_COMPREHEND_GAME_OO_H
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#include "glk/comprehend/game_opcodes.h"
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namespace Glk {
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namespace Comprehend {
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enum RestartMode { RESTART_IMMEDIATE, RESTART_WITH_MSG, RESTART_WITHOUT_MSG };
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enum YesNo { NO, YES, UNSET };
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class OOToposGame : public ComprehendGameV2 {
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private:
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RestartMode _restartMode;
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YesNo _noFloodfill;
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int _stringVal1, _stringVal2;
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bool _printComputerMsg, _shipNotWorking;
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/**
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* Randomizes a guard to different locations
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*/
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void randomizeGuardLocation();
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/**
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* Handles the computer console
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*/
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void computerConsole();
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/**
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* Handles displaying a computer response
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*/
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void computerResponse();
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/**
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* Checks whether the ship is in working order
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*/
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void checkShipWorking();
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/**
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* Tests if the player has enough to purchase needed ship fuel
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*/
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void checkShipFuel();
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/**
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* Checks whether the ship can depart, printing out the computer's response
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*/
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void checkShipDepart();
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/**
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* A wrapped version of console_println that only prints the passed string
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* if the _addStringFlag is set
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*/
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void printComputerMsg(const char *str);
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public:
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OOToposGame();
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~OOToposGame() override {}
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void beforeGame() override;
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void beforeTurn() override;
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void beforePrompt() override;
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void afterPrompt() override;
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int roomIsSpecial(uint room_index, uint *room_desc_string) override;
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void handleSpecialOpcode() override;
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bool handle_restart() override;
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void synchronizeSave(Common::Serializer &s) override;
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};
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} // namespace Comprehend
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} // namespace Glk
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#endif
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