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engines/glk/comprehend/game_cc.cpp
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181
engines/glk/comprehend/game_cc.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/comprehend/game_cc.h"
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#include "glk/comprehend/comprehend.h"
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#include "glk/comprehend/pics.h"
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namespace Glk {
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namespace Comprehend {
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static const GameStrings CC1_STRINGS = {0x9};
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CrimsonCrownGame::CrimsonCrownGame() : ComprehendGameV1(),
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_diskNum(1), _newDiskNum(1) {
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setupDisk(1);
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}
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void CrimsonCrownGame::setupDisk(uint diskNum) {
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assert(diskNum == 1 || diskNum == 2);
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_gameDataFile = Common::String::format("cc%u.gda", diskNum);
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_stringFiles.clear();
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_stringFiles.push_back(Common::String::format("ma.ms%u", diskNum).c_str());
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_locationGraphicFiles.clear();
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_locationGraphicFiles.push_back(Common::String::format("ra.ms%u", diskNum));
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_locationGraphicFiles.push_back(Common::String::format("rb.ms%u", diskNum));
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if (diskNum == 1)
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_locationGraphicFiles.push_back("RC.ms1");
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_itemGraphicFiles.clear();
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_itemGraphicFiles.push_back(Common::String::format("oa.ms%u", diskNum));
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_itemGraphicFiles.push_back(Common::String::format("ob.ms%u", diskNum));
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if (diskNum == 1)
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_gameStrings = &CC1_STRINGS;
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else
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_gameStrings = nullptr;
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_titleGraphicFile = "cctitle.ms1";
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_diskNum = diskNum;
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}
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void CrimsonCrownGame::beforeGame() {
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// Draw the title
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g_comprehend->drawPicture(TITLE_IMAGE);
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g_comprehend->readChar();
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}
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void CrimsonCrownGame::synchronizeSave(Common::Serializer &s) {
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if (s.isSaving()) {
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s.syncAsByte(_diskNum);
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} else {
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// Get the disk the save is for. The beforeTurn call allows
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// for the currently loaded disk to be switched if necessary
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s.syncAsByte(_newDiskNum);
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beforeTurn();
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}
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ComprehendGame::synchronizeSave(s);
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}
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void CrimsonCrownGame::handleSpecialOpcode() {
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switch (_specialOpcode) {
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case 1:
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// Crystyal ball cutscene
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if (_diskNum == 1) {
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crystalBallCutscene();
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} else {
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throneCutscene();
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}
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break;
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case 3:
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// Game over - failure
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game_restart();
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break;
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case 5:
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if (_diskNum == 1) {
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// Finished disk 1
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g_comprehend->readChar();
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g_comprehend->drawLocationPicture(41);
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console_println(_strings2[26].c_str());
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g_comprehend->readChar();
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_newDiskNum = 2;
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move_to(21);
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console_println(_strings[407].c_str());
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} else {
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// Won the game
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g_comprehend->drawLocationPicture(29, false);
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g_comprehend->drawItemPicture(20);
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console_println(stringLookup(0x21c).c_str());
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console_println(stringLookup(0x21d).c_str());
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g_comprehend->readChar();
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g_comprehend->quitGame();
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}
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break;
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case 6:
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game_save();
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break;
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case 7:
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game_restore();
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break;
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default:
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break;
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}
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}
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void CrimsonCrownGame::crystalBallCutscene() {
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g_comprehend->showGraphics();
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for (int screenNum = 38; screenNum <= 40; ++screenNum) {
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g_comprehend->drawLocationPicture(screenNum);
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g_comprehend->readChar();
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if (g_comprehend->shouldQuit())
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return;
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}
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}
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void CrimsonCrownGame::throneCutscene() {
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// Show the screen
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update();
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console_println(stringLookup(0x20A).c_str());
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// Handle what happens in climatic showdown
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eval_function(14, nullptr);
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}
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void CrimsonCrownGame::beforePrompt() {
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// Clear the Sabrina/Erik action flags
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_flags[0xa] = 0;
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_flags[0xb] = 0;
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}
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void CrimsonCrownGame::beforeTurn() {
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if (_newDiskNum != _diskNum) {
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setupDisk(_newDiskNum);
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loadGame();
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move_to(_currentRoom);
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}
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ComprehendGameV1::beforeTurn();
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}
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bool CrimsonCrownGame::handle_restart() {
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if (_diskNum != 1) {
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setupDisk(1);
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loadGame();
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}
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return ComprehendGame::handle_restart();
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}
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} // namespace Comprehend
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} // namespace Glk
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