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engines/glk/comprehend/dictionary.cpp
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92
engines/glk/comprehend/dictionary.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/comprehend/comprehend.h"
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#include "glk/comprehend/game.h"
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#include "glk/comprehend/game_data.h"
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#include "glk/comprehend/dictionary.h"
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namespace Glk {
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namespace Comprehend {
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static bool word_match(Word *word, const char *string) {
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/* Words less than 6 characters must match exactly */
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if (strlen(word->_word) < 6 && strlen(string) != strlen(word->_word))
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return false;
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return strncmp(word->_word, string, strlen(word->_word)) == 0;
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}
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Word *dict_find_word_by_string(ComprehendGame *game,
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const char *string) {
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uint i;
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if (!string)
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return nullptr;
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for (i = 0; i < game->_words.size(); i++)
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if (word_match(&game->_words[i], string))
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return &game->_words[i];
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return nullptr;
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}
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Word *dict_find_word_by_index_type(ComprehendGame *game,
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uint8 index, uint8 type) {
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uint i;
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for (i = 0; i < game->_words.size(); i++) {
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if (game->_words[i]._index == index &&
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game->_words[i]._type == type)
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return &game->_words[i];
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}
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return nullptr;
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}
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Word *find_dict_word_by_index(ComprehendGame *game,
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uint8 index, uint8 type_mask) {
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uint i;
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for (i = 0; i < game->_words.size(); i++) {
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if (game->_words[i]._index == index &&
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(game->_words[i]._type & type_mask) != 0)
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return &game->_words[i];
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}
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return nullptr;
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}
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bool dict_match_index_type(ComprehendGame *game, const char *word,
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uint8 index, uint8 type_mask) {
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uint i;
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for (i = 0; i < game->_words.size(); i++)
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if (game->_words[i]._index == index &&
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((game->_words[i]._type & type_mask) != 0) &&
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word_match(&game->_words[i], word))
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return true;
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return false;
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}
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} // namespace Comprehend
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} // namespace Glk
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