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engines/glk/alan3/syserr.cpp
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103
engines/glk/alan3/syserr.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/alan3/syserr.h"
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#include "glk/alan3/current.h"
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#include "glk/alan3/debug.h"
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#include "glk/alan3/glkio.h"
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#include "glk/alan3/output.h"
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#include "glk/alan3/utils.h"
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#include "common/textconsole.h"
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namespace Glk {
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namespace Alan3 {
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static void (*handler)(const char *);
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/*----------------------------------------------------------------------*/
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static void runtimeError(CONTEXT, const char *errorClassification, const char *errorDescription, const char *blurb) {
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output("$n$nAs you enter the twilight zone of Adventures, you stumble \
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and fall to your knees. In front of you, you can vaguely see the outlines \
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of an Adventure that never was.$n$n");
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output(errorClassification);
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output(errorDescription);
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newline();
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if (current.sourceLine != 0) {
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printf("At source line %d in '%s':\n", current.sourceLine, sourceFileName(current.sourceFile));
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printf("%s", readSourceLine(current.sourceFile, current.sourceLine));
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}
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newline();
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output(blurb);
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terminate(context, 2);
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}
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static void runtimeError(const char *errorClassification, const char *errorDescription, const char *blurb) {
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::error("%s%s %s", errorClassification, errorDescription, blurb);
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}
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/*======================================================================*/
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void setSyserrHandler(void (*f)(const char *)) {
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handler = f;
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}
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/*======================================================================*/
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// TODO Make syserr() use ... as printf()
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void syserr(const char *description) {
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lin = 0;
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if (handler == nullptr) {
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const char *blurb = "<If you are the creator of this piece of Interactive Fiction, \
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please help debug this Alan system error. Collect *all* the sources, and, if possible, an \
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exact transcript of the commands that led to this error, in a zip-file and send \
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it to support@alanif.se. Thank you!>";
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runtimeError("SYSTEM ERROR: ", description, blurb);
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} else
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handler(description);
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}
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/*======================================================================*/
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void apperr(const char *description) {
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if (handler == nullptr) {
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const char *blurb = "<If you are playing this piece of Interactive Fiction, \
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please help the author to debug this programming error. Send an exact \
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transcript of the commands that led to this error to the author. Thank you! \
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If you *are* the author, then you have to figure this out before releasing the game.>";
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runtimeError("APPLICATION ERROR: ", description, blurb);
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} else
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handler(description);
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}
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/*======================================================================*/
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void playererr(CONTEXT, const char *description) {
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if (handler == nullptr) {
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const char *blurb = "<You have probably done something that is not exactly right.>";
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runtimeError(context, "PLAYER ERROR: ", description, blurb);
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} else
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handler(description);
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}
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} // End of namespace Alan3
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} // End of namespace Glk
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