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engines/glk/alan3/sysdep.h
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121
engines/glk/alan3/sysdep.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_ALAN3_SYSDEP
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#define GLK_ALAN3_SYSDEP
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/* System dependencies file for Alan Adventure Language system
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N.B. The test for symbols used here should really be of three types
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- processor name (like PC, x86, ...)
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- os name (DOS, WIN32, Solaris2, ...)
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- compiler name and version (DJGPP, CYGWIN, GCC271, THINK-C, ...)
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The set symbols should indicate if a feature is on or off like the GNU
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AUTOCONFIG package does.
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This is not completely done yet!
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*/
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#include "common/util.h"
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namespace Glk {
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namespace Alan3 {
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#define GLK
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#define HAVE_GLK
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/*----------------------------------------------------------------------
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Below follows OS and compiler dependent settings. They should not be
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changed except for introducing new sections when porting to new
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environments.
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*/
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/***********************/
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/* ISO character sets? */
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/***********************/
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/* Common case first */
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#define ISO 1
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#define NATIVECHARSET 0
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#undef ISO
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#define ISO 1
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#undef NATIVECHARSET
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#define NATIVECHARSET 0
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/**************************/
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/* Strings for file modes */
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/**************************/
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#define READ_MODE "rb"
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#define WRITE_MODE "wb"
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/****************/
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/* don't need TERMIO */
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#undef HAVE_TERMIO
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/* don't need ANSI */
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#undef HAVE_ANSI
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#define USE_READLINE
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/* Native character functions */
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extern int isSpace(unsigned int c); /* IN - Native character to test */
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extern int isLower(unsigned int c); /* IN - Native character to test */
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extern int isUpper(unsigned int c); /* IN - Native character to test */
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extern int isLetter(unsigned int c); /* IN - Native character to test */
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extern int toLower(unsigned int c); /* IN - Native character to convert */
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extern int toUpper(unsigned int c); /* IN - Native character to convert */
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extern char *strlow(char str[]); /* INOUT - Native string to convert */
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extern char *strupp(char str[]); /* INOUT - Native string to convert */
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/* ISO character functions */
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extern int isISOLetter(int c); /* IN - ISO character to test */
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extern char IsoToLowerCase(int c); /* IN - ISO character to convert */
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extern char IsoToUpperCase(int c); /* IN - ISO character to convert */
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extern char *stringLower(char str[]); /* INOUT - ISO string to convert */
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extern char *stringUpper(char str[]); /* INOUT - ISO string to convert */
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extern int compareStrings(char str1[], char str2[]); /* Case-insensitive compare */
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#if 0
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/* ISO string conversion functions */
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extern void toIso(char copy[], /* OUT - Mapped string */
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char original[], /* IN - string to convert */
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int charset); /* IN - The current character set */
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extern void fromIso(char copy[], /* OUT - Mapped string */
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char original[]); /* IN - string to convert */
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extern void toNative(char copy[], /* OUT - Mapped string */
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char original[], /* IN - string to convert */
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int charset); /* IN - current character set */
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#endif
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extern char *baseNameStart(char *fullPathName);
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} // End of namespace Alan3
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} // End of namespace Glk
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#endif
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