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engines/glk/alan3/stack.h
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61
engines/glk/alan3/stack.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_ALAN3_STACK
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#define GLK_ALAN3_STACK
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/* Header file for stack handler in Alan interpreter */
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#include "glk/alan3/acode.h"
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namespace Glk {
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namespace Alan3 {
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struct StackStructure {
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Aword *stack; // Array that can take Awords
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int stackSize;
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int stackp;
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int framePointer;
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};
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typedef StackStructure *Stack;
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/* FUNCTIONS: */
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/* NB: The stack uses Aptr size elements since we need to be able to store pointers to allocated memory */
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extern Stack createStack(int size);
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extern void deleteStack(Stack stack);
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extern void dumpStack(Stack theStack);
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extern Aptr pop(Stack stack);
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extern void push(Stack stack, Aptr item);
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extern Aptr top(Stack theStack);
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extern int stackDepth(Stack theStack);
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extern void newFrame(Stack theStack, Aint noOfLocals);
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extern void setLocal(Stack theStack, Aint blocksBelow, Aint variableNumber, Aptr value);
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extern Aptr getLocal(Stack theStack, Aint level, Aint variable);
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extern void endFrame(Stack theStack);
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} // End of namespace Alan3
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} // End of namespace Glk
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#endif
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