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engines/glk/alan3/save.cpp
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158
engines/glk/alan3/save.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/alan3/save.h"
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#include "glk/alan3/acode.h"
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#include "glk/alan3/current.h"
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#include "glk/alan3/event.h"
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#include "glk/alan3/instance.h"
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#include "glk/alan3/lists.h"
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#include "glk/alan3/memory.h"
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#include "glk/alan3/msg.h"
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#include "glk/alan3/options.h"
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#include "glk/alan3/score.h"
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#include "glk/alan3/types.h"
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namespace Glk {
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namespace Alan3 {
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static void saveGameInfo(Common::WriteStream *saveFile) {
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saveFile->writeUint32BE(MKTAG('A', 'S', 'A', 'V'));
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saveFile->write(header->version, 4);
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saveFile->writeUint32LE(header->uid);
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}
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static void verifySaveFile(CONTEXT, Common::SeekableReadStream *saveFile) {
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if (saveFile->readUint32BE() != MKTAG('A', 'S', 'A', 'V'))
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error(context, M_NOTASAVEFILE);
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}
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static void verifyCompilerVersion(CONTEXT, Common::SeekableReadStream *saveFile) {
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char savedVersion[4];
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saveFile->read(&savedVersion, 4);
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if (!ignoreErrorOption && memcmp(savedVersion, header->version, 4))
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error(context, M_SAVEVERS);
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}
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static void verifyGameId(CONTEXT, Common::SeekableReadStream *saveFile) {
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Aword savedUid = saveFile->readUint32LE();
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if (!ignoreErrorOption && savedUid != header->uid)
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error(context, M_SAVEVERS);
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}
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void syncGame(Common::Serializer &s) {
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// Current values
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current.synchronize(s);
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// Attributes area
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for (Aint i = 0; i < header->attributesAreaSize / 3; ++i)
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attributes[i].synchronize(s);
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// Admin data
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for (uint i = 1; i <= header->instanceMax; i++)
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admin[i].synchronize(s);
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// Event queue
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s.syncAsSint32LE(eventQueueTop);
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for (int i = 0; i < eventQueueTop; ++i)
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eventQueue[i].synchronize(s);
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// Scores
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for (Aint i = 0; i < header->scoreCount; ++i)
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s.syncAsUint32LE(scores[i]);
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// Strings
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if (header->stringInitTable != 0)
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for (StringInitEntry *initEntry = (StringInitEntry *)pointerTo(header->stringInitTable);
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!isEndOfArray(initEntry); initEntry++) {
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if (s.isSaving()) {
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char *attr = (char *)getInstanceStringAttribute(initEntry->instanceCode, initEntry->attributeCode);
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Aint length = strlen(attr) + 1;
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s.syncAsUint32LE(length);
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s.syncBytes((byte *)attr, length);
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} else {
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Aint length = 0;
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s.syncAsUint32LE(length);
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char *string = (char *)allocate(length + 1);
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s.syncBytes((byte *)string, length);
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setInstanceAttribute(initEntry->instanceCode, initEntry->attributeCode, toAptr(string));
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}
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}
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// Sets
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if (header->setInitTable != 0) {
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for (SetInitEntry *initEntry = (SetInitEntry *)pointerTo(header->setInitTable);
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!isEndOfArray(initEntry); initEntry++) {
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if (s.isSaving()) {
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Set *attr = (Set *)getInstanceSetAttribute(initEntry->instanceCode, initEntry->attributeCode);
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s.syncAsUint32LE(attr->size);
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for (int i = 0; i < attr->size; ++i)
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s.syncAsUint32LE(attr->members[i]);
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} else {
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Aword setSize = 0, member = 0;
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s.syncAsUint32BE(setSize);
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Set *set = newSet(setSize);
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for (uint i = 0; i < setSize; ++i) {
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s.syncAsUint32LE(member);
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addToSet(set, member);
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}
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setInstanceAttribute(initEntry->instanceCode, initEntry->attributeCode, toAptr(set));
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}
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}
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}
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}
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void saveGame(Common::WriteStream *saveFile) {
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// Save tag, version of interpreter, and unique id of game
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saveGameInfo(saveFile);
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// Save game data
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Common::Serializer s(nullptr, saveFile);
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syncGame(s);
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}
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bool restoreGame(Common::SeekableReadStream *saveFile) {
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Context ctx;
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verifySaveFile(ctx, saveFile);
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if (ctx._break) return false;
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// Verify version of compiler/interpreter of saved game with us
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verifyCompilerVersion(ctx, saveFile);
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if (ctx._break) return false;
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// Verify unique id of game
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verifyGameId(ctx, saveFile);
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if (ctx._break) return false;
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// Restore game data
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Common::Serializer s(saveFile, nullptr);
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syncGame(s);
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return true;
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}
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} // End of namespace Alan3
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} // End of namespace Glk
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