Initial commit
This commit is contained in:
263
engines/glk/alan3/rules.cpp
Normal file
263
engines/glk/alan3/rules.cpp
Normal file
@@ -0,0 +1,263 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "glk/alan3/types.h"
|
||||
#include "glk/alan3/rules.h"
|
||||
#include "glk/alan3/lists.h"
|
||||
#include "glk/alan3/inter.h"
|
||||
#include "glk/alan3/debug.h"
|
||||
#include "glk/alan3/current.h"
|
||||
#include "glk/alan3/options.h"
|
||||
#include "glk/alan3/compatibility.h"
|
||||
|
||||
#ifdef HAVE_GLK
|
||||
#include "glk/alan3/glkio.h"
|
||||
#endif
|
||||
|
||||
namespace Glk {
|
||||
namespace Alan3 {
|
||||
|
||||
/* PUBLIC DATA: */
|
||||
RuleEntry *rules; /* Rule table pointer */
|
||||
bool anyRuleRun;
|
||||
|
||||
|
||||
/* PRIVATE TYPES: */
|
||||
typedef struct RulesAdmin {
|
||||
bool lastEval;
|
||||
bool alreadyRun;
|
||||
} RulesAdmin;
|
||||
|
||||
/* PRIVATE DATA: */
|
||||
static int ruleCount;
|
||||
static RulesAdmin *rulesAdmin; /* Table for administration of the rules */
|
||||
|
||||
/*----------------------------------------------------------------------*/
|
||||
static void clearRulesAdmin(int numRules) {
|
||||
int r;
|
||||
for (r = 0; r < numRules; r++) {
|
||||
rulesAdmin[r].lastEval = FALSE;
|
||||
rulesAdmin[r].alreadyRun = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------*/
|
||||
static void initRulesAdmin(int numRules) {
|
||||
int r;
|
||||
|
||||
rulesAdmin = (RulesAdmin *)allocate(numRules * sizeof(RulesAdmin) + sizeof(EOD));
|
||||
for (r = 0; r < numRules; r++)
|
||||
;
|
||||
setEndOfArray(&rulesAdmin[r]);
|
||||
}
|
||||
|
||||
|
||||
/*======================================================================*/
|
||||
void initRules(Aaddr ruleTableAddress) {
|
||||
|
||||
rules = (RuleEntry *) pointerTo(ruleTableAddress);
|
||||
|
||||
if (ruleCount == 0) { /* Not initiated */
|
||||
for (ruleCount = 0; !isEndOfArray(&rules[ruleCount]); ruleCount++)
|
||||
;
|
||||
initRulesAdmin(ruleCount);
|
||||
}
|
||||
clearRulesAdmin(ruleCount);
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------*/
|
||||
static void traceRuleStart(CONTEXT, int rule, const char *what) {
|
||||
printf("\n<RULE %d", rule);
|
||||
if (current.location != 0) {
|
||||
printf(" (at ");
|
||||
CALL1(traceSay, current.location)
|
||||
} else
|
||||
printf(" (nowhere");
|
||||
printf("[%d]), %s", current.location, what);
|
||||
}
|
||||
|
||||
static bool detailedTraceOn() {
|
||||
return traceInstructionOption || traceSourceOption || tracePushOption || traceStackOption;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------*/
|
||||
static void traceRuleEvaluation(CONTEXT, int rule) {
|
||||
if (traceSectionOption) {
|
||||
if (detailedTraceOn()) {
|
||||
CALL2(traceRuleStart, rule, "Evaluating:>")
|
||||
if (!traceInstructionOption)
|
||||
printf("\n");
|
||||
} else {
|
||||
CALL2(traceRuleStart, rule, "Evaluating to ")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------*/
|
||||
static void traceRuleResult(int rule, bool result) {
|
||||
if (traceSectionOption) {
|
||||
if (detailedTraceOn())
|
||||
printf("<RULE %d %s%s", rule, "Evaluated to ", result ? ": true>\n" : ": false>\n");
|
||||
else
|
||||
printf(result ? "true" : "false");
|
||||
}
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------*/
|
||||
static void traceRuleExecution(CONTEXT, int rule) {
|
||||
if (traceSectionOption) {
|
||||
if (!traceInstructionOption && !traceSourceOption)
|
||||
printf(", Executing:>\n");
|
||||
else {
|
||||
CALL2(traceRuleStart, rule, "Executing:>")
|
||||
if (!traceInstructionOption)
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------*/
|
||||
static void evaluateRulesPreBeta2(CONTEXT) {
|
||||
bool change = TRUE;
|
||||
bool flag;
|
||||
int i;
|
||||
|
||||
for (i = 1; !isEndOfArray(&rules[i - 1]); i++)
|
||||
rules[i - 1].alreadyRun = FALSE;
|
||||
|
||||
while (change) {
|
||||
change = FALSE;
|
||||
for (i = 1; !isEndOfArray(&rules[i - 1]); i++)
|
||||
if (!rules[i - 1].alreadyRun) {
|
||||
CALL1(traceRuleEvaluation, i)
|
||||
FUNC1(evaluate, flag, rules[i - 1].exp)
|
||||
if (flag) {
|
||||
change = TRUE;
|
||||
rules[i - 1].alreadyRun = TRUE;
|
||||
CALL1(traceRuleExecution, i)
|
||||
CALL1(interpret, rules[i - 1].stms)
|
||||
} else if (traceSectionOption && !traceInstructionOption)
|
||||
printf(":>\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------*/
|
||||
/* This is how beta2 thought rules should be evaluated:
|
||||
*/
|
||||
static void evaluateRulesBeta2(CONTEXT) {
|
||||
bool change = TRUE;
|
||||
bool triggered;
|
||||
int i;
|
||||
|
||||
for (i = 1; !isEndOfArray(&rules[i - 1]); i++)
|
||||
rules[i - 1].alreadyRun = FALSE;
|
||||
|
||||
current.location = NOWHERE;
|
||||
current.actor = 0;
|
||||
|
||||
while (change) {
|
||||
change = FALSE;
|
||||
for (i = 1; !isEndOfArray(&rules[i - 1]); i++)
|
||||
if (!rules[i - 1].alreadyRun) {
|
||||
CALL1(traceRuleEvaluation, i)
|
||||
FUNC1(evaluate, triggered, rules[i - 1].exp)
|
||||
|
||||
if (triggered) {
|
||||
if (rulesAdmin[i - 1].lastEval == false) {
|
||||
change = TRUE;
|
||||
rules[i - 1].alreadyRun = TRUE;
|
||||
CALL1(traceRuleExecution, i)
|
||||
CALL1(interpret, rules[i - 1].stms)
|
||||
}
|
||||
rulesAdmin[i - 1].lastEval = triggered;
|
||||
} else {
|
||||
rulesAdmin[i - 1].lastEval = false;
|
||||
if (traceSectionOption && !traceInstructionOption)
|
||||
printf(":>\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*======================================================================*/
|
||||
void resetRules() {
|
||||
int i;
|
||||
for (i = 1; !isEndOfArray(&rules[i - 1]); i++) {
|
||||
rulesAdmin[i - 1].alreadyRun = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*======================================================================*/
|
||||
void evaluateRules(CONTEXT, RuleEntry ruleList[]) {
|
||||
bool change = TRUE;
|
||||
bool evaluated_value;
|
||||
int rule;
|
||||
|
||||
current.location = NOWHERE;
|
||||
current.actor = 0;
|
||||
|
||||
while (change) {
|
||||
change = FALSE;
|
||||
for (rule = 1; !isEndOfArray(&ruleList[rule - 1]); rule++) {
|
||||
CALL1(traceRuleEvaluation, rule)
|
||||
FUNC1(evaluate, evaluated_value, ruleList[rule - 1].exp)
|
||||
traceRuleResult(rule, evaluated_value);
|
||||
|
||||
if (evaluated_value == true && rulesAdmin[rule - 1].lastEval == false
|
||||
&& !rulesAdmin[rule - 1].alreadyRun) {
|
||||
change = TRUE;
|
||||
CALL1(traceRuleExecution, rule)
|
||||
CALL1(interpret, ruleList[rule - 1].stms)
|
||||
rulesAdmin[rule - 1].alreadyRun = TRUE;
|
||||
anyRuleRun = TRUE;
|
||||
} else {
|
||||
if (traceSectionOption && !(traceInstructionOption || traceSourceOption))
|
||||
printf(":>\n");
|
||||
}
|
||||
rulesAdmin[rule - 1].lastEval = evaluated_value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*=======================================================================*/
|
||||
void resetAndEvaluateRules(CONTEXT, RuleEntry ruleList[], const byte *version) {
|
||||
if (isPreBeta2(version))
|
||||
evaluateRulesPreBeta2(context);
|
||||
else if (isPreBeta3(version))
|
||||
evaluateRulesBeta2(context);
|
||||
else {
|
||||
resetRules();
|
||||
evaluateRules(context, ruleList);
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Alan3
|
||||
} // End of namespace Glk
|
||||
Reference in New Issue
Block a user