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103
engines/glk/alan3/msg.cpp
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103
engines/glk/alan3/msg.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/alan3/msg.h"
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#include "glk/alan3/memory.h"
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#include "glk/alan3/inter.h"
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#include "glk/alan3/exe.h"
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#include "glk/alan3/lists.h"
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namespace Glk {
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namespace Alan3 {
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/* PUBLIC DATA */
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MessageEntry *msgs; /* Message table pointer */
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/*======================================================================*/
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void printMessage(MsgKind msg) { /* IN - message number */
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Context ctx;
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interpret(ctx, msgs[msg].stms);
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}
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static void (*errorHandler)(MsgKind msg) = nullptr;
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/*======================================================================*/
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void setErrorHandler(void (*handler)(MsgKind msg)) { /* IN - The error message number */
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// N.B. The error handler must not return because the standard handler does not...
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errorHandler = handler;
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}
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/*======================================================================*/
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void error(CONTEXT, MsgKind msgno) { /* IN - The error message number */
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if (errorHandler != nullptr)
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errorHandler(msgno);
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else {
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/* Print an error message and longjmp to main loop. */
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if (msgno != NO_MSG)
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printMessage(msgno);
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LONG_JUMP_LABEL("returnError");
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}
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}
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/*======================================================================*/
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void abortPlayerCommand(CONTEXT) {
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error(context, NO_MSG);
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}
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/*======================================================================*/
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void printMessageWithInstanceParameter(MsgKind message, int instanceId) {
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ParameterArray parameters = newParameterArray();
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addParameterForInstance(parameters, instanceId);
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printMessageWithParameters(message, parameters);
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freeParameterArray(parameters);
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}
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/*======================================================================*/
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void printMessageUsing2InstanceParameters(MsgKind message, int instance1, int instance2) {
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ParameterArray parameters = newParameterArray();
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addParameterForInstance(parameters, instance1);
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addParameterForInstance(parameters, instance2);
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printMessageWithParameters(message, parameters);
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freeParameterArray(parameters);
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}
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/*======================================================================*/
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void printMessageWithParameters(MsgKind msg, Parameter *messageParameters) {
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Parameter *savedParameters = newParameterArray();
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Context ctx;
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copyParameterArray(savedParameters, globalParameters);
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copyParameterArray(globalParameters, messageParameters);
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interpret(ctx, msgs[msg].stms);
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copyParameterArray(globalParameters, savedParameters);
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freeParameterArray(savedParameters);
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}
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} // End of namespace Alan3
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} // End of namespace Glk
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