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engines/glk/alan3/glkio.h
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98
engines/glk/alan3/glkio.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_ALAN3_GLKIO
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#define GLK_ALAN3_GLKIO
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#include "glk/glk_api.h"
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#include "glk/windows.h"
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#include "glk/jumps.h"
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namespace Glk {
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namespace Alan3 {
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class GlkIO : public GlkAPI {
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private:
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winid_t glkMainWin;
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winid_t glkStatusWin;
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schanid_t _soundChannel;
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int _saveSlot;
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public:
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bool onStatusLine;
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protected:
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/**
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* Does initialization
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*/
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bool initialize();
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public:
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/**
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* Constructor
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*/
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GlkIO(OSystem *syst, const GlkGameDescription &gameDesc);
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/**
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* Print a string to the window
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*/
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void print(const char *fmt, ...);
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/**
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* Outputs a string to the window, even during startup
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*/
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void forcePrint(const char *str) {
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glk_put_string(str);
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}
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void showImage(int image, int align);
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void playSound(int sound);
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void setStyle(int style);
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void statusLine(CONTEXT);
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bool readLine(CONTEXT, char *usrBuf, size_t maxLen);
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void clear() {
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glk_window_clear(glkMainWin);
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}
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void flowBreak() {
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/* Make a new paragraph, i.e one empty line (one or two newlines). */
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if (_saveSlot == -1 && glk_gestalt(gestalt_Graphics, 0) == 1)
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glk_window_flow_break(glkMainWin);
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}
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/**
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* If a savegame was selected to be loaded from the launcher, then load it.
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* Otherwise, prompt the user for a savegame to load, and then load it
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*/
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Common::Error loadGame();
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};
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extern GlkIO *g_io;
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#undef printf
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#define printf g_io->print
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} // End of namespace Alan3
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} // End of namespace Glk
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#endif
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