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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "glk/alan3/current.h"
namespace Glk {
namespace Alan3 {
/* PUBLIC DATA */
CurVars current;
bool gameStateChanged = FALSE;
void CurVars::synchronize(Common::Serializer &s) {
s.syncAsSint32LE(syntax);
s.syncAsSint32LE(verb);
s.syncAsSint32LE(location);
s.syncAsSint32LE(actor);
s.syncAsSint32LE(instance);
s.syncAsSint32LE(tick);
s.syncAsSint32LE(score);
s.syncAsSint32LE(visits);
s.syncAsSint32LE(sourceLine);
s.syncAsSint32LE(sourceFile);
s.syncAsUint32LE(meta);
}
} // End of namespace Alan3
} // End of namespace Glk