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124
engines/glk/alan3/alan3.cpp
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124
engines/glk/alan3/alan3.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/alan3/alan3.h"
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#include "glk/alan3/exe.h"
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#include "glk/alan3/main.h"
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#include "glk/alan3/glkio.h"
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#include "glk/alan3/options.h"
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#include "glk/alan3/output.h"
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#include "glk/alan3/save.h"
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#include "glk/alan3/syserr.h"
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#include "common/system.h"
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#include "common/error.h"
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#include "common/scummsys.h"
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#include "common/serializer.h"
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#include "glk/glk.h"
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#include "glk/streams.h"
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namespace Glk {
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namespace Alan3 {
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Alan3 *g_vm = nullptr;
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Alan3::Alan3(OSystem *syst, const GlkGameDescription &gameDesc) : GlkIO(syst, gameDesc) {
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g_vm = this;
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// main
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codfil = nullptr;
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textFile = nullptr;
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memory = nullptr;
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// exe
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printFlag = false;
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// options
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verboseOption = false;
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ignoreErrorOption = false;
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debugOption = false;
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traceSectionOption = false;
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tracePushOption = false;
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traceStackOption = false;
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traceSourceOption = false;
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traceInstructionOption = false;
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transcriptOption = false;
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logOption = false;
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statusLineOption = true;
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regressionTestOption = false;
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// output
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anyOutput = false;
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capitalize = false;
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needSpace = false;
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skipSpace = false;
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// syserr
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setSyserrHandler(nullptr);
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}
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void Alan3::runGame() {
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if (initialize())
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Glk::Alan3::run();
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deinitialize();
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}
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bool Alan3::initialize() {
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if (!GlkIO::initialize())
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syserr("FATAL ERROR: Cannot open initial window");
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// Set up adventure name
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_advName = getFilename();
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if (_advName.size() > 4 && _advName[_advName.size() - 4] == '.')
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_advName = Common::String(_advName.c_str(), _advName.size() - 4);
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// In Alan 3, the text data comes from the adventure file itself
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Common::File *txt = new Common::File();
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if (!txt->open(Common::Path(getFilename()))) {
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GUIErrorMessage("Could not open adventure file for text data");
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delete txt;
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return false;
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}
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textFile = txt;
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// Set up the code file to point to the already opened game file
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codfil = &_gameFile;
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return true;
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}
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void Alan3::deinitialize() {
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free(memory);
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delete textFile;
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// delete logfil;
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}
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Common::Error Alan3::readSaveData(Common::SeekableReadStream *rs) {
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return Glk::Alan3::restoreGame(rs) ? Common::kNoError : Common::kReadingFailed;
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}
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Common::Error Alan3::writeGameData(Common::WriteStream *ws) {
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Glk::Alan3::saveGame(ws);
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return Common::kNoError;
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}
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} // End of namespace Alan3
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} // End of namespace Glk
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