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engines/glk/alan3/actor.cpp
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81
engines/glk/alan3/actor.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/alan3/actor.h"
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#include "glk/alan3/instance.h"
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#include "glk/alan3/memory.h"
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#include "glk/alan3/lists.h"
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#include "glk/alan3/inter.h"
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#include "glk/alan3/msg.h"
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#include "glk/alan3/container.h"
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namespace Glk {
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namespace Alan3 {
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/*======================================================================*/
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ScriptEntry *scriptOf(int actor) {
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ScriptEntry *scr;
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if (admin[actor].script != 0) {
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for (scr = (ScriptEntry *) pointerTo(header->scriptTableAddress); !isEndOfArray(scr); scr++)
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if (scr->code == admin[actor].script)
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break;
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if (!isEndOfArray(scr))
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return scr;
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}
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return nullptr;
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}
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/*======================================================================*/
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StepEntry *stepOf(int actor) {
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StepEntry *step;
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ScriptEntry *scr = scriptOf(actor);
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if (scr == nullptr) return nullptr;
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step = (StepEntry *)pointerTo(scr->steps);
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step = &step[admin[actor].step];
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return step;
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}
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/*======================================================================*/
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void describeActor(CONTEXT, int actor) {
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ScriptEntry *script = scriptOf(actor);
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if (script != nullptr && script->description != 0) {
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CALL1(interpret, script->description)
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} else if (hasDescription(actor)) {
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CALL1(describeAnything, actor)
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} else {
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printMessageWithInstanceParameter(M_SEE_START, actor);
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printMessage(M_SEE_END);
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if (instances[actor].container != 0)
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CALL1(describeContainer, actor)
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}
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admin[actor].alreadyDescribed = TRUE;
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}
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} // End of namespace Alan3
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} // End of namespace Glk
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