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engines/glk/alan3/act.cpp
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128
engines/glk/alan3/act.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/alan3/act.h"
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#include "glk/alan3/alt_info.h"
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#include "glk/alan3/exe.h"
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#include "glk/alan3/lists.h"
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#include "glk/alan3/msg.h"
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#include "glk/alan3/output.h"
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#include "glk/alan3/syserr.h"
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namespace Glk {
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namespace Alan3 {
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/*----------------------------------------------------------------------*/
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static void executeCommand(CONTEXT, int verb, Parameter parameters[]) {
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static AltInfo *altInfos = nullptr; /* Need to survive lots of different exits...*/
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int altIndex;
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bool flag;
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/* Did we leave anything behind last time... */
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if (altInfos != nullptr)
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free(altInfos);
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altInfos = findAllAlternatives(verb, parameters);
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FUNC2(anyCheckFailed, flag, altInfos, EXECUTE_CHECK_BODY_ON_FAIL)
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if (flag)
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return;
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/* Check for anything to execute... */
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if (!anythingToExecute(altInfos))
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CALL1(error, M_CANT0)
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/* Now perform actions! First try any BEFORE or ONLY from inside out */
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for (altIndex = lastAltInfoIndex(altInfos); altIndex >= 0; altIndex--) {
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if (altInfos[altIndex].alt != nullptr) // TODO Can this ever be NULL? Why?
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if (altInfos[altIndex].alt->qual == (Aword)Q_BEFORE
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|| altInfos[altIndex].alt->qual == (Aword)Q_ONLY) {
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FUNC1(executedOk, flag, &altInfos[altIndex])
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if (!flag)
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CALL0(abortPlayerCommand)
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if (altInfos[altIndex].alt->qual == (Aword)Q_ONLY)
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return;
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}
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}
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/* Then execute any not declared as AFTER, i.e. the default */
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for (altIndex = 0; !altInfos[altIndex].end; altIndex++) {
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if (altInfos[altIndex].alt != nullptr) {
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if (altInfos[altIndex].alt->qual != (Aword)Q_AFTER) {
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FUNC1(executedOk, flag, &altInfos[altIndex])
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if (!flag)
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CALL0(abortPlayerCommand)
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}
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}
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}
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/* Finally, the ones declared as AFTER */
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for (altIndex = lastAltInfoIndex(altInfos); altIndex >= 0; altIndex--) {
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if (altInfos[altIndex].alt != nullptr) {
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FUNC1(executedOk, flag, &altInfos[altIndex])
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if (!flag)
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CALL0(abortPlayerCommand)
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}
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}
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}
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/*======================================================================
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action()
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Execute the command. Handles acting on multiple items
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such as ALL, THEM or lists of objects.
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*/
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void action(CONTEXT, int verb, Parameter parameters[], Parameter multipleMatches[]) {
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int multiplePosition;
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char marker[10];
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multiplePosition = findMultiplePosition(parameters);
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if (multiplePosition != -1) {
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Common::sprintf_s(marker, "($%d)", multiplePosition + 1); /* Prepare a printout with $1/2/3 */
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for (int i = 0; !isEndOfArray(&multipleMatches[i]); i++) {
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copyParameter(¶meters[multiplePosition], &multipleMatches[i]);
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setGlobalParameters(parameters); /* Need to do this here since the marker use them */
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output(marker);
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// WARNING: The original did a temporary grabbing of the returnLabel setjmp point here.
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// Which is why I manually check the context return instead of using the CALL macro
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executeCommand(context, verb, parameters);
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if (context._break && context._label.hasPrefix("return"))
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context._break = false;
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if (context._break)
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return;
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if (multipleMatches[i + 1].instance != EOD)
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para();
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}
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parameters[multiplePosition].instance = 0;
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} else {
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setGlobalParameters(parameters);
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CALL2(executeCommand, verb, parameters)
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}
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}
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} // End of namespace Alan3
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} // End of namespace Glk
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