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engines/glk/alan2/rules.cpp
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75
engines/glk/alan2/rules.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/alan2/types.h"
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#include "glk/alan2/debug.h"
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#include "glk/alan2/exe.h"
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#include "glk/alan2/inter.h"
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#include "glk/alan2/glkio.h"
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#include "glk/alan2/main.h"
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#include "glk/alan2/rules.h"
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#include "glk/alan2/stack.h"
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namespace Glk {
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namespace Alan2 {
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void rules() {
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Boolean change = TRUE;
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int i;
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for (i = 1; !endOfTable(&ruls[i - 1]); i++)
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ruls[i - 1].run = FALSE;
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while (change) {
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change = FALSE;
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for (i = 1; !endOfTable(&ruls[i - 1]); i++)
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if (!ruls[i - 1].run) {
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if (trcflg) {
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printf("\n<RULE %d (at ", i);
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debugsay(cur.loc);
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if (!stpflg)
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printf("), Evaluating");
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else
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printf("), Evaluating:>\n");
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}
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interpret(ruls[i - 1].exp);
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if (pop()) {
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change = TRUE;
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ruls[i - 1].run = TRUE;
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if (trcflg) {
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if (!stpflg)
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printf(", Executing:>\n");
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else {
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printf("\nRULE %d (at ", i);
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debugsay(cur.loc);
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printf("), Executing:>\n");
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}
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}
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interpret(ruls[i - 1].stms);
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} else if (trcflg && !stpflg)
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printf(":>\n");
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}
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}
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}
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} // End of namespace Alan2
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} // End of namespace Glk
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